Rikimaru's backstab..how not to out-of-syn when i edit??

General talk about editing, cheating, and deprotecting maps.

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azteeg
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Posts: 5
Joined: May 6th, 2009, 3:14 pm

Rikimaru's backstab..how not to out-of-syn when i edit??

Post by azteeg »

this is the script code of rikimaru's backstab..and i want to change it..not literally change it but i just want to add on it...like when i type something then it will increase its agility bonus...how not to out-of-sync??...
Coz everytime i join local game then i attack enemy using backstab..i disconnect...
so...this is his script...

Code: Select all

 
function I0IO1II takes nothing returns nothing
local unit O000I1=GetAttacker()
local unit O00011=GetTriggerUnit()
local integer IO1111=GetUnitAbilityLevel(O000I1,1093682266)
local boolean I0IO11I=(GetStoredBoolean(I0O1,((I2S(I100O1((O000I1))))),("Backstab|Free")))
local real d=RAbsBJ(GetUnitFacing(O00011)-GetUnitFacing(O000I1))
if d>180 then
set d=360-d
endif
if d<=105 or I0IO11I then
call StoreBoolean(I0O1,((I2S(I100O1((O000I1))))),("Backstab|Free"),(false))
call DestroyEffect(AddSpecialEffectTarget("Abilities\\Spells\\Other\\Stampede\\StampedeMissileDeath.mdl",O00011,"chest"))
call O00001(O000I1,O00011,2,GetHeroAgi(O000I1,true)*0.25*IO1111)
endif
set O000I1=null
set O00011=null
endfunction
function I0IO1OI takes nothing returns boolean
if GetUnitAbilityLevel(GetAttacker(),1093682266)>0 and IsUnitType(GetTriggerUnit(),UNIT_TYPE_STRUCTURE)==false and IsUnitAlly(GetTriggerUnit(),GetOwningPlayer(GetAttacker()))==false then
call I0IO1II()
endif
return false
endfunction
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Risen
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Joined: January 1st, 2008, 12:58 am

Re: Rikimaru's backstab..how not to out-of-syn when i edit??

Post by Risen »

Code: Select all

 
call O00001(O000I1,O00011,2,GetHeroAgi(O000I1,true)*0.25*IO1111)


Here's the math in the function..
So what are you wanting to do..?

Make a chat command to change the multiplier or something?
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azteeg
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Posts: 5
Joined: May 6th, 2009, 3:14 pm

Re: Rikimaru's backstab..how not to out-of-syn when i edit??

Post by azteeg »

ahmmm...yes.....i tried to add code after that to change its damage..


and yup...id like to make a cheat of rikimarus backstab...heehe...i get disconnected everytime i add to that function..

i know how to collide maps without being disconnected....but how to not disconnect for that function??..wahuhuhuhu

tnx in advance... :razz: :razz: :razz:
azteeg
Newcomer
Posts: 5
Joined: May 6th, 2009, 3:14 pm

Re: Rikimaru's backstab..how not to out-of-syn when i edit??

Post by azteeg »

what code should i add for me not to disconnect to a local game?...
hacky01
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Posts: 3
Joined: May 3rd, 2009, 5:08 pm

Re: Rikimaru's backstab..how not to out-of-syn when i edit??

Post by hacky01 »

what map version is this??
azteeg
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Posts: 5
Joined: May 6th, 2009, 3:14 pm

Re: Rikimaru's backstab..how not to out-of-syn when i edit??

Post by azteeg »

it is latest version...hmmmm...it is also obfuscated..hehehe
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Risen
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Joined: January 1st, 2008, 12:58 am

Re: Rikimaru's backstab..how not to out-of-syn when i edit??

Post by Risen »

You can deobfuscate it very easy.

Just open the map in RMPQEx, and hit the button in the lower right corner, Select the output location / name.

And walah.
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