wc3edit.net

United Warcraft 3 map hacking!
It is currently November 27th, 2021, 11:44 pm

All times are UTC


Forum rules


While crediting should be allowed, please keep down the advertising. If you know who it's from, and they have a website, please link to it as a basic courtesy.



Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3, 4, 5
Author Message
 Post subject: Re: JAST 1.1.3
PostPosted: June 21st, 2021, 11:58 pm 
Offline
Newcomer

Joined: June 6th, 2021, 7:50 pm
Posts: 3
i can't open this file you can help me?


Top
 Profile  
 
 Post subject: Re: JAST 1.1.3
PostPosted: September 20th, 2021, 6:57 pm 
Offline
Senior Member
User avatar

Joined: August 27th, 2010, 7:14 am
Posts: 123
bugs:
rename function wont rename functions that get called like this for exemple:
call funcName()

scrambler ignores local variables

Suggestions:

add hex code

add extreme minify code which removes spaces that come before "then" and spaces before and after == & = etc

this is minified code
if not ((IsUnitType(GetTriggerUnit(),UNIT_TYPE_SUMMONED) == false)) then

extreme minified code would look like this
if not((IsUnitType(GetTriggerUnit(),UNIT_TYPE_SUMMONED)==false))then



add custom name activator and custom arrowkey activator with the option to tick/untick the types of activator you'd like to use

make it possible to add more than one activator of each kind (for exemple 3 different text activator and 2 name activators and 1 arrowkey activator)

make it possible to decide how much of those activators have to be used in order to enable cheats (for exemple it could be either type both text activators -A and -B or just input 1 arrowkey activator or just type text activator -C or just have the right name)


make it possible to do the above & set name/text/arrow activators for custom cheatpacks aka "Select file..." by making a template that have to be used in the custom cheatpack, for exemple the text activator spot should be name JASTActivatorHere1 in the custom cheatpack and the program would just search for it and replace it, same for name activators just put something like JASTNameActHere1 where the custom cp's name act should be and the program will replace that,

making the "multiple activators required in order to use cheats" system from above work with custom cp would be tricky but it could be done
for exemple put the following in custom cp: "set IsThisActRequired[1] = JASTBooleanHere1" and ticking/unticking in the program will set JASTBooleanHere1 to true/false


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3, 4, 5

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

phpBB SEO


Privacy Policy Statement
Impressum (German)