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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: September 18th, 2009, 10:04 am 
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Hillo wrote:
This has been explained many times; DotA 6.61c had a special workaround to work on 1.24 to don't click me IceFrog some time to fix it. I believe the patch recognises the map somehow and if you modify it (for example add a cheatpack) it will think of it as another map and the use of return bug in it will make the map go game not found.


This is explaining your Question.
IceFrog has a deal with Blizzard.

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Spoiler for Funny shit:
Kryptonyte wrote:
Pew-pew, together, 2pac and I can take over the world. Muhahahahahaha.

Kryptonyte wrote:
@2Pac, You're a G. Keep your pimp hand strong.

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Code:
(23:22:14) FatherSpace: BWAHAHA
(23:22:21) FatherSpace: I am 1337, you must fear my coolness.
(23:22:51) FatherSpace: I got bored, so I made a Python script so now whenever I open Terminal, I get a random haiku from here: http://www.smalltime.com/Haiku
(23:24:12) FatherSpace: afk... Killing myself. :(

Code:
(03:52:56) ChatBot: (673237) logs into the Chat.
(03:53:08) (673237): plzplzplz, im sorry about before.
(03:53:26) FatherSpace: I'm sorry you were born.
(03:53:31) ChatBot: (673237) has been logged out (Kicked).

Code:
(21:39:14) GeorgeMots: Jen are you there?
(21:39:44) 2Pac: ...lol?
(21:39:49) 2Pac: (21:22:22) ChatBot: UndeadxAssassin has been logged out (Timeout).
(21:39:52) GeorgeMots: w00t
(21:39:54) GeorgeMots: rofl
(21:39:58) GeorgeMots: *facepalm*
(21:39:59) 2Pac: you definetly fail

Get to know Bushido alias 2Pac alias King-Bushido!


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: September 19th, 2009, 1:05 am 
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Joined: January 1st, 2009, 2:39 am
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but i'v seen that there is 6.62b hacked version and works with 1.24b patch, how then they do it?
btw, i can upload it if it would help...


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: September 20th, 2009, 6:50 am 
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Explas wrote:
but i'v seen that there is 6.62b hacked version and works with 1.24b patch, how then they do it?
btw, i can upload it if it would help...


I added JJCP to 6.62b and it worked perfectly with 1.24b (but not in 1.24a :()..


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: September 20th, 2009, 9:36 am 
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_______ wrote:
Explas wrote:
but i'v seen that there is 6.62b hacked version and works with 1.24b patch, how then they do it?
btw, i can upload it if it would help...


I added JJCP to 6.62b and it worked perfectly with 1.24b (but not in 1.24a :()..


and you tried to do this with 6.63 and it doesnt work in 1.24b ? :(


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: September 20th, 2009, 5:31 pm 
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Explas wrote:
_______ wrote:
Explas wrote:
but i'v seen that there is 6.62b hacked version and works with 1.24b patch, how then they do it?
btw, i can upload it if it would help...


I added JJCP to 6.62b and it worked perfectly with 1.24b (but not in 1.24a :()..


and you tried to do this with 6.63 and it doesnt work in 1.24b ? :(



Nope.. I didn't try to do it 'coz it's useless because I am using 1.24a and 1.24b maps won't work on 1.24a.. :(


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: September 20th, 2009, 6:16 pm 
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Joined: January 1st, 2009, 2:39 am
Posts: 5
can you try to do this for me? i will get you an account to 1.24b server or i can test by mysef..


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: September 26th, 2009, 7:28 pm 
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Joined: January 10th, 2008, 3:34 am
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This is confusing do im trying to get the new stuff for autocp 2 and uhh... do i replace one of em with this? im confused lol
*Edit*
There should be a thank tool =.= thanks person below me

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Last edited by Shadowiner on September 26th, 2009, 10:31 pm, edited 1 time in total.

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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: September 26th, 2009, 9:57 pm 
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Joined: June 2nd, 2007, 6:53 pm
Posts: 2732
Title: I Just Lost the Game
To update the cheatpack ACP2 uses, go into the folder named cheatpacks inside ACP2's folder. Find jj-globals.txt, jj-endglobals.txt, and jj-fmains.txt. Delete them. Download the three files from the first post of this topic. Rename globals.txt to jj-globals.txt, endglobals.txt to jj-endglobals.txt, and function main.txt to jj-fmains.txt. Then you'll need to open the (new) jj-globals.txt, and remove the line that says
Code:
string Activator="-cheats  "

and save it. Move those three files into the cheatpacks folder, open up ACP2, and you're able to insert the latest version of JJ's cheatpack.

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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: September 28th, 2009, 11:25 pm 
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Joined: January 1st, 2009, 2:39 am
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Senethior459 wrote:
To update the cheatpack ACP2 uses, go into the folder named cheatpacks inside ACP2's folder. Find jj-globals.txt, jj-endglobals.txt, and jj-fmains.txt. Delete them. Download the three files from the first post of this topic. Rename globals.txt to jj-globals.txt, endglobals.txt to jj-endglobals.txt, and function main.txt to jj-fmains.txt. Then you'll need to open the (new) jj-globals.txt, and remove the line that says
Code:
string Activator="-cheats  "

and save it. Move those three files into the cheatpacks folder, open up ACP2, and you're able to insert the latest version of JJ's cheatpack.

I've tried this with dota 6.63b and the result still sux...
After trying to host the map warcraft returns me back to lobby...


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 Post subject: Re: JJCP 1.24b + -spawn
PostPosted: September 30th, 2009, 1:43 am 
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Joined: June 2nd, 2007, 6:53 pm
Posts: 2732
Title: I Just Lost the Game
6.63b... it's protected. None of us have managed to hack it, either.

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If you want to chat/game with me:
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Discord: Kyle#7409
Steam: Spacekidkyle


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