Search found 543 matches

by JustANewbie
May 2nd, 2016, 6:44 pm
Forum: Fulfilled Maps
Topic: [Extract] Anime Team Survival v4.7v
Replies: 6
Views: 2287

Re: [Extract] Anime Team Survival v4.7v

that means the file is not exist in the map
by JustANewbie
March 7th, 2016, 6:58 pm
Forum: Map Editing
Topic: How to unhex mpq moonlight ?
Replies: 6
Views: 2922

Re: How to unhex mpq moonlight ?

How to protect using mpq moonlight? I just know how to deprotect.
by JustANewbie
March 5th, 2016, 4:38 am
Forum: General Chat
Topic: TWRPG recipes
Replies: 7
Views: 17361

Re: TWRPG recipes

Woah hold on, welcome back Vegas but don't be too strict, this forum is dying :sad:
by JustANewbie
March 5th, 2016, 4:36 am
Forum: Map Editing
Topic: How to unhex mpq moonlight ?
Replies: 6
Views: 2922

Re: How to unhex mpq moonlight ?

.w3t is item object data, import it to world editor, it should open without any problem if the map is not widgetized
by JustANewbie
March 4th, 2016, 2:19 am
Forum: Map Editing
Topic: How to unhex mpq moonlight ?
Replies: 6
Views: 2922

Re: How to unhex mpq moonlight ?

There u go

http://forum.wc3edit.net/deprotection-c ... 29682.html

not a really good guide but at least still working, however it is now possible to open maps with mpq moonlight with mpq editor, so that mpq rebuild is possible
by JustANewbie
March 4th, 2016, 2:19 am
Forum: General Chat
Topic: TWRPG recipes
Replies: 7
Views: 17361

Re: TWRPG recipes

I believe a warning letter is going to be sent :roll:
by JustANewbie
February 2nd, 2016, 6:08 pm
Forum: Map Editing
Topic: kinda short trigger lags, tried to remove leaks but same eff
Replies: 6
Views: 3132

Re: kinda short trigger lags, tried to remove leaks but same

"stand down"? that surprised me too, so what's the difference between "stand down" and "stop"?
by JustANewbie
January 26th, 2016, 4:58 pm
Forum: Map Editing
Topic: kinda short trigger lags, tried to remove leaks but same eff
Replies: 6
Views: 3132

Re: kinda short trigger lags, tried to remove leaks but same

perhaps disable trigger and enable after wait would work
wait is always bad, don't use wait
by JustANewbie
January 25th, 2016, 4:56 pm
Forum: Map Editing
Topic: kinda short trigger lags, tried to remove leaks but same eff
Replies: 6
Views: 3132

Re: kinda short trigger lags, tried to remove leaks but same

You are not removing leaks, when a unit satisfies the event trigger the action, you create group and location, and the group and location only remove if Number of units in Temp_Group Greater than or equal to 1, so if Number of units in Temp_Group) less than 1, the action keeps on repeating when orde...
by JustANewbie
January 20th, 2016, 5:58 pm
Forum: Map Editing
Topic: making a new function
Replies: 5
Views: 2833

Re: making a new function

local location HeroLoc if IsUnitType(GetEnumUnit(), UNIT_TYPE_HERO) == true then set HeroLoc=GetUnitLoc(GetEnumUnit()) call PingMinimap(GetLocationX(HeroLoc),GetLocationY(HeroLoc),5.) call RemoveLocation(HeroLoc) endif I believe this works, and for GetFilterUnit(), I believe it is as below function...