Search found 2726 matches

by haxorico
November 19th, 2024, 11:49 am
Forum: General Chat
Topic: S.T.A.L.K.E.R. 2 Cancelled
Replies: 38
Views: 24473

Re: S.T.A.L.K.E.R. 2 Cancelled

O this topic was a thing once. right. I never got to finish SOC I guess Ill start again see what I see
by haxorico
March 6th, 2021, 1:15 pm
Forum: Tutorials & Cheatpacks
Topic: [JASS] JJCP: NewGen
Replies: 34
Views: 15213

Re: [JASS] JJCP: NewGen

Because copying units was never programmed: function CopyHero takes unit source, integer uid, real locX, real locY returns nothing local integer pid = GetPlayerId( GetOwningPlayer( source ) ) local real facing = GetUnitFacing( source ) if uid == 0 then set uid = GetUnitTypeId( source ) endif if ...
by haxorico
May 6th, 2020, 7:01 pm
Forum: Tutorials & Cheatpacks
Topic: [JASS] JJCP: NewGen
Replies: 34
Views: 15213

Re: [JASS] JJCP: NewGen

Very nice! Looks much cleaner even with just a quick glance over it. No more dynamic triggers and WaitForString calls. Small efficiency comment: I'd make these commands use elseif rather than "endif/then" like this: if command == "debuff" then call UnitRemoveBuffs( jjUnit, true, true ) endif if ...
by haxorico
May 5th, 2020, 11:18 pm
Forum: Tutorials & Cheatpacks
Topic: [JASS] JJCP: NewGen
Replies: 34
Views: 15213

Re: [JASS] JJCP: NewGen

Thanks, haxorico. Because it's inefficient. No, using a global group more than once by emptying it everytime will not cause any leaks nor "waste of space". Since I use pure jass to code, it's just better to use a global group and recycle it. GUI is different though. Not talking about leaks, more ...
by haxorico
May 5th, 2020, 1:51 pm
Forum: Tutorials & Cheatpacks
Topic: [JASS] JJCP: NewGen
Replies: 34
Views: 15213

Re: [JASS] JJCP: NewGen

Good job, great to see updates to old CPs and keeping it alive! - It now uses group recycle instead of create and destroy group ; Why not destroy the group after use? From what I read in the code (and I could be wrong as I looked at a notepad on my phone..), the group is now a global variable that ...
by haxorico
February 9th, 2020, 1:38 pm
Forum: Map Editing
Topic: Nothing showing up in the war3map.j
Replies: 15
Views: 3724

Re: Nothing showing up in the war3map.j

It has nothing to do with jasscraft (i think)
When I extract the war3map.j file with MPQMater it was extracted with 0 bytes - so yea an empty file.
I tried to extract with a different tool (RMPQ Extractor) and it worked fine (uploaded)
gl
by haxorico
February 3rd, 2020, 11:26 am
Forum: Useful Tools
Topic: [BetA Release] Multi Map Cheat Pack Injector v0.6
Replies: 69
Views: 45543

Re: [BetA Release] Multi Map Cheat Pack Injector v0.6

Just use the .exe from the main thread. It will be better in every aspect. This is what I made in a short time to have a source available.
by haxorico
February 1st, 2020, 10:41 pm
Forum: Useful Tools
Topic: [BetA Release] Multi Map Cheat Pack Injector v0.6
Replies: 69
Views: 45543

Re: [BetA Release] Multi Map Cheat Pack Injector v0.6

Seriously, I downloaded this before and it had nothing to do with this virus, but now... O: XD https://i.imgur.com/uNLIlMB.png Forgot to ask this: 1) Will you be able to update this or not? Its already 2018... XD 2) Can you give the information on how you create/language/s this app or what language ...
by haxorico
November 23rd, 2019, 5:50 pm
Forum: Map Editing
Topic: I want to solve the PG protection.
Replies: 9
Views: 3377

Re: I want to solve the PG protection.

null wrote:On another note, just this "press a button" to fix it intrigues me
You mean this button? -> http://forum.wc3edit.net/useful-tools-f ... 26716.html
(well one of them but yea..)
by haxorico
November 23rd, 2019, 3:34 pm
Forum: Map Editing
Topic: Help why i can't create room
Replies: 5
Views: 1970

Re: Help why i can't create room

"AFB" ohoho, boxes are like that because the map uses external files (aka packs). Really? I though it had something to do with vision blocks... Never questioned it... Anyway regarding the problem at hand. Deprotection IIRC is a long tedious process and we don't have a lot of info from you. If you ...