Search found 2730 matches
- November 24th, 2025, 6:53 am
- Forum: Useful Tools
- Topic: [BetA Release] Multi Map Cheat Pack Injector v0.6
- Replies: 72
- Views: 83768
Re: [BetA Release] Multi Map Cheat Pack Injector v0.6
I know it's a little late, but my A/V wont let me even extract from the zip file. Virustotal doesn't like it. I understand it's changing a file and it looks like a trojan, but is there a way to prevent A/V software from blacklisting it?
https://www.virustotal.com/gui/file ...
- October 28th, 2025, 11:19 pm
- Forum: Map Editing
- Topic: Strange Anti singleplayer,need help please. Pumpkintd
- Replies: 2
- Views: 3337
Re: Strange Anti singleplayer,need help please. Pumpkintd
Quick check seems to be a global variable called Vo
It only shows in 2 places. first is counting players
//Line 24544
elseif GetPlayerSlotState(BB)==PLAYER_SLOT_STATE_PLAYING then
set Vo=Vo+1
And second part is checking if the couted players are less than 3
//Line 25412
if Zjj==5 and Vo<3 then ...
It only shows in 2 places. first is counting players
//Line 24544
elseif GetPlayerSlotState(BB)==PLAYER_SLOT_STATE_PLAYING then
set Vo=Vo+1
And second part is checking if the couted players are less than 3
//Line 25412
if Zjj==5 and Vo<3 then ...
- September 15th, 2025, 8:27 pm
- Forum: Tutorials & Cheatpacks
- Topic: [GUIDE] NZCP add cheatpack to any map (VERY EASY)
- Replies: 7
- Views: 17507
Re: [GUIDE] NZCP add cheatpack to any map (VERY EASY)
Does VS Code or Notepad++ have a syntax check or a native list? Those are the core reasons I used JassCraft back in the day.
- August 5th, 2025, 9:55 am
- Forum: Useful Tools
- Topic: WarKey++ | The Perfect way to customize WarCraft Inventory
- Replies: 6
- Views: 31493
Re: WarKey++ | The Perfect way to customize WarCraft Inventory
Amazing to think about it more in depth... The internet is such a great tool but we can't keep things here for long. Links don't say "up" for too long. Not in an archive sense anyway...
- November 19th, 2024, 11:49 am
- Forum: General Chat
- Topic: S.T.A.L.K.E.R. 2 Cancelled
- Replies: 38
- Views: 52494
Re: S.T.A.L.K.E.R. 2 Cancelled
O this topic was a thing once. right. I never got to finish SOC I guess Ill start again see what I see
- March 6th, 2021, 1:15 pm
- Forum: Tutorials & Cheatpacks
- Topic: [JASS] JJCP: NewGen
- Replies: 34
- Views: 30302
Re: [JASS] JJCP: NewGen
Because copying units was never programmed:
function CopyHero takes unit source, integer uid, real locX, real locY returns nothing
local integer pid = GetPlayerId( GetOwningPlayer( source ) )
local real facing = GetUnitFacing( source )
if uid == 0 then
set uid = GetUnitTypeId( source )
endif ...
function CopyHero takes unit source, integer uid, real locX, real locY returns nothing
local integer pid = GetPlayerId( GetOwningPlayer( source ) )
local real facing = GetUnitFacing( source )
if uid == 0 then
set uid = GetUnitTypeId( source )
endif ...
- May 6th, 2020, 7:01 pm
- Forum: Tutorials & Cheatpacks
- Topic: [JASS] JJCP: NewGen
- Replies: 34
- Views: 30302
Re: [JASS] JJCP: NewGen
Very nice! Looks much cleaner even with just a quick glance over it. No more dynamic triggers and WaitForString calls.
Small efficiency comment: I'd make these commands use elseif rather than "endif/then" like this:
if command == "debuff" then
call UnitRemoveBuffs( jjUnit, true, true )
endif
if ...
Small efficiency comment: I'd make these commands use elseif rather than "endif/then" like this:
if command == "debuff" then
call UnitRemoveBuffs( jjUnit, true, true )
endif
if ...
- May 5th, 2020, 11:18 pm
- Forum: Tutorials & Cheatpacks
- Topic: [JASS] JJCP: NewGen
- Replies: 34
- Views: 30302
Re: [JASS] JJCP: NewGen
Thanks, haxorico.
Because it's inefficient.
No, using a global group more than once by emptying it everytime will not cause any leaks nor "waste of space". Since I use pure jass to code, it's just better to use a global group and recycle it. GUI is different though.
Not talking about leaks ...
Because it's inefficient.
No, using a global group more than once by emptying it everytime will not cause any leaks nor "waste of space". Since I use pure jass to code, it's just better to use a global group and recycle it. GUI is different though.
Not talking about leaks ...
- May 5th, 2020, 1:51 pm
- Forum: Tutorials & Cheatpacks
- Topic: [JASS] JJCP: NewGen
- Replies: 34
- Views: 30302
Re: [JASS] JJCP: NewGen
Good job, great to see updates to old CPs and keeping it alive!
- It now uses group recycle instead of create and destroy group ;
Why not destroy the group after use?
From what I read in the code (and I could be wrong as I looked at a notepad on my phone..), the group is now a global variable ...
- It now uses group recycle instead of create and destroy group ;
Why not destroy the group after use?
From what I read in the code (and I could be wrong as I looked at a notepad on my phone..), the group is now a global variable ...
- February 9th, 2020, 1:38 pm
- Forum: Map Editing
- Topic: Nothing showing up in the war3map.j
- Replies: 15
- Views: 4351
Re: Nothing showing up in the war3map.j
It has nothing to do with jasscraft (i think)
When I extract the war3map.j file with MPQMater it was extracted with 0 bytes - so yea an empty file.
I tried to extract with a different tool (RMPQ Extractor) and it worked fine (uploaded)
gl
When I extract the war3map.j file with MPQMater it was extracted with 0 bytes - so yea an empty file.
I tried to extract with a different tool (RMPQ Extractor) and it worked fine (uploaded)
gl