Search found 2730 matches

by haxorico
November 24th, 2025, 6:53 am
Forum: Useful Tools
Topic: [BetA Release] Multi Map Cheat Pack Injector v0.6
Replies: 72
Views: 83768

Re: [BetA Release] Multi Map Cheat Pack Injector v0.6


I know it's a little late, but my A/V wont let me even extract from the zip file. Virustotal doesn't like it. I understand it's changing a file and it looks like a trojan, but is there a way to prevent A/V software from blacklisting it?

https://www.virustotal.com/gui/file ...
by haxorico
October 28th, 2025, 11:19 pm
Forum: Map Editing
Topic: Strange Anti singleplayer,need help please. Pumpkintd
Replies: 2
Views: 3337

Re: Strange Anti singleplayer,need help please. Pumpkintd

Quick check seems to be a global variable called Vo
It only shows in 2 places. first is counting players

//Line 24544
elseif GetPlayerSlotState(BB)==PLAYER_SLOT_STATE_PLAYING then
set Vo=Vo+1

And second part is checking if the couted players are less than 3

//Line 25412
if Zjj==5 and Vo<3 then ...
by haxorico
September 15th, 2025, 8:27 pm
Forum: Tutorials & Cheatpacks
Topic: [GUIDE] NZCP add cheatpack to any map (VERY EASY)
Replies: 7
Views: 17507

Re: [GUIDE] NZCP add cheatpack to any map (VERY EASY)

Does VS Code or Notepad++ have a syntax check or a native list? Those are the core reasons I used JassCraft back in the day.
by haxorico
August 5th, 2025, 9:55 am
Forum: Useful Tools
Topic: WarKey++ | The Perfect way to customize WarCraft Inventory
Replies: 6
Views: 31493

Re: WarKey++ | The Perfect way to customize WarCraft Inventory

Vegas wrote: June 8th, 2025, 6:46 pm
munirkecing wrote: June 8th, 2025, 4:40 pm link broken
What the hell do you expect from a 15 year old post?
Amazing to think about it more in depth... The internet is such a great tool but we can't keep things here for long. Links don't say "up" for too long. Not in an archive sense anyway...
by haxorico
November 19th, 2024, 11:49 am
Forum: General Chat
Topic: S.T.A.L.K.E.R. 2 Cancelled
Replies: 38
Views: 52494

Re: S.T.A.L.K.E.R. 2 Cancelled

O this topic was a thing once. right. I never got to finish SOC I guess Ill start again see what I see
by haxorico
March 6th, 2021, 1:15 pm
Forum: Tutorials & Cheatpacks
Topic: [JASS] JJCP: NewGen
Replies: 34
Views: 30302

Re: [JASS] JJCP: NewGen

Because copying units was never programmed:
function CopyHero takes unit source, integer uid, real locX, real locY returns nothing
local integer pid = GetPlayerId( GetOwningPlayer( source ) )
local real facing = GetUnitFacing( source )
if uid == 0 then
set uid = GetUnitTypeId( source )
endif ...
by haxorico
May 6th, 2020, 7:01 pm
Forum: Tutorials & Cheatpacks
Topic: [JASS] JJCP: NewGen
Replies: 34
Views: 30302

Re: [JASS] JJCP: NewGen

Very nice! Looks much cleaner even with just a quick glance over it. No more dynamic triggers and WaitForString calls.
Small efficiency comment: I'd make these commands use elseif rather than "endif/then" like this:
if command == "debuff" then
call UnitRemoveBuffs( jjUnit, true, true )
endif
if ...
by haxorico
May 5th, 2020, 11:18 pm
Forum: Tutorials & Cheatpacks
Topic: [JASS] JJCP: NewGen
Replies: 34
Views: 30302

Re: [JASS] JJCP: NewGen

Thanks, haxorico.

Because it's inefficient.

No, using a global group more than once by emptying it everytime will not cause any leaks nor "waste of space". Since I use pure jass to code, it's just better to use a global group and recycle it. GUI is different though.

Not talking about leaks ...
by haxorico
May 5th, 2020, 1:51 pm
Forum: Tutorials & Cheatpacks
Topic: [JASS] JJCP: NewGen
Replies: 34
Views: 30302

Re: [JASS] JJCP: NewGen

Good job, great to see updates to old CPs and keeping it alive!


- It now uses group recycle instead of create and destroy group ;

Why not destroy the group after use?
From what I read in the code (and I could be wrong as I looked at a notepad on my phone..), the group is now a global variable ...
by haxorico
February 9th, 2020, 1:38 pm
Forum: Map Editing
Topic: Nothing showing up in the war3map.j
Replies: 15
Views: 4351

Re: Nothing showing up in the war3map.j

It has nothing to do with jasscraft (i think)
When I extract the war3map.j file with MPQMater it was extracted with 0 bytes - so yea an empty file.
I tried to extract with a different tool (RMPQ Extractor) and it worked fine (uploaded)
gl