Search found 1616 matches

by nuzamacuxe
February 14th, 2024, 5:27 pm
Forum: Fulfilled Maps
Topic: [NZCP] TKoK Eastern Kingdom 3.5.15-8
Replies: 3
Views: 677

Re: [NZCP] TKoK Eastern Kingdom 3.5.15-8

I tested what you said and yes spawn item or create item does not work properly I looked into the code but I couldn't find anything to be useful I'm still very green learning little by little. I tested NZCP and JJCP they both work great except for the -create or spawning items command. I left JJCP ...
by nuzamacuxe
October 25th, 2023, 4:21 am
Forum: Tutorials & Cheatpacks
Topic: [LUA] OzzyCP
Replies: 25
Views: 3274

Re: [LUA] OzzyCP

Nice job, guys. Keep it up.
by nuzamacuxe
October 22nd, 2022, 5:46 am
Forum: Fulfilled Maps
Topic: [NZCP] Zombie defense 0.23p
Replies: 13
Views: 2003

Re: [NZCP] Zombie defense 0.23p

I see. Well, I could help you if I have the reforged one. I think you'll have to try it by yourself by trial and error. : (
by nuzamacuxe
October 22nd, 2022, 4:53 am
Forum: Fulfilled Maps
Topic: [NZCP] Zombie defense 0.23p
Replies: 13
Views: 2003

Re: [NZCP] Zombie defense 0.23p

Look for CustomDefeatBJ and remove all of them. Give it a try.

Try to host it through Local Area Network instead of Single Player mode.

Seems like you can't just remove that part:

Code: Select all

if ReloadGameCachesFromDisk() then
set Qj=2
else
set Qj=3
endif
I would change it to like so:

Code: Select all

set Qj=1 or 3
by nuzamacuxe
October 22nd, 2022, 4:01 am
Forum: Fulfilled Maps
Topic: [NZCP] Zombie defense 0.23p
Replies: 13
Views: 2003

Re: [NZCP] Zombie defense 0.23p

I see but SP enabled wasn't requested. At least there are no crashes anymore. : )
by nuzamacuxe
October 21st, 2022, 6:20 pm
Forum: Tutorials & Cheatpacks
Topic: [JASS] NZCP [EXCLUSIVE FEATURE!]
Replies: 181
Views: 63960

Re: [JASS] NZCP [EXCLUSIVE FEATURE!]

Got a small question, for the function main ending, which one is the correct call call InitNZCP( ) call nzInit() Cause i checked the nzcp.j provided and its call InitNZCP( ), but when I checked a few maps that had the cp in them i couldnt not find that call but found call nzInit(). Tried to add cp ...
by nuzamacuxe
October 21st, 2022, 6:14 pm
Forum: Fulfilled Maps
Topic: [NZCP] Zombie defense 0.23p
Replies: 13
Views: 2003

Re: [NZCP] Zombie defense 0.23p

Try this one. I can't test because I don't have Reforged.
by nuzamacuxe
April 30th, 2022, 11:55 pm
Forum: Tutorials & Cheatpacks
Topic: [GUIDE] Name spoofing in Reforged
Replies: 7
Views: 4766

Re: [GUIDE] Name spoofing in Reforged

Nice guide.
by nuzamacuxe
April 30th, 2022, 11:51 pm
Forum: Tutorials & Cheatpacks
Topic: [JASS] JJCP: NewGen
Replies: 33
Views: 11142

Re: [JASS] JJCP: NewGen

Look for

Code: Select all

elseif command == "destroy" then
call RemoveUnit( jjUnit )


and put this below:

Code: Select all

elseif command == "ptimer" then
call UnitPauseTimedLife( jjUnit, true )
by nuzamacuxe
April 24th, 2022, 1:53 am
Forum: Tutorials & Cheatpacks
Topic: [JASS] JJCP: NewGen
Replies: 33
Views: 11142

Re: [JASS] JJCP: NewGen

Could you send the map? That way I can help you out.

I2S is just a function which transforms integer to string.

That russian map is the zombie one.

Don't worry, it's normal to get struggled with something which you aren't used to.