Search found 1616 matches
- February 14th, 2024, 5:27 pm
- Forum: Fulfilled Maps
- Topic: [NZCP] TKoK Eastern Kingdom 3.5.15-8
- Replies: 3
- Views: 1405
Re: [NZCP] TKoK Eastern Kingdom 3.5.15-8
I tested what you said and yes spawn item or create item does not work properly I looked into the code but I couldn't find anything to be useful I'm still very green learning little by little. I tested NZCP and JJCP they both work great except for the -create or spawning items command. I left JJCP ...
- October 25th, 2023, 4:21 am
- Forum: Tutorials & Cheatpacks
- Topic: [LUA] OzzyCP
- Replies: 32
- Views: 18892
Re: [LUA] OzzyCP
Nice job, guys. Keep it up.
- October 22nd, 2022, 5:46 am
- Forum: Fulfilled Maps
- Topic: [NZCP] Zombie defense 0.23p
- Replies: 13
- Views: 3888
Re: [NZCP] Zombie defense 0.23p
I see. Well, I could help you if I have the reforged one. I think you'll have to try it by yourself by trial and error. : (
- October 22nd, 2022, 4:53 am
- Forum: Fulfilled Maps
- Topic: [NZCP] Zombie defense 0.23p
- Replies: 13
- Views: 3888
Re: [NZCP] Zombie defense 0.23p
Look for CustomDefeatBJ and remove all of them. Give it a try.
Try to host it through Local Area Network instead of Single Player mode.
Seems like you can't just remove that part:
I would change it to like so:
Try to host it through Local Area Network instead of Single Player mode.
Seems like you can't just remove that part:
Code: Select all
if ReloadGameCachesFromDisk() then
set Qj=2
else
set Qj=3
endif
Code: Select all
set Qj=1 or 3
- October 22nd, 2022, 4:01 am
- Forum: Fulfilled Maps
- Topic: [NZCP] Zombie defense 0.23p
- Replies: 13
- Views: 3888
Re: [NZCP] Zombie defense 0.23p
I see but SP enabled wasn't requested. At least there are no crashes anymore. : )
- October 21st, 2022, 6:20 pm
- Forum: Tutorials & Cheatpacks
- Topic: [JASS] NZCP [EXCLUSIVE FEATURE!]
- Replies: 186
- Views: 83129
Re: [JASS] NZCP [EXCLUSIVE FEATURE!]
Got a small question, for the function main ending, which one is the correct call call InitNZCP( ) call nzInit() Cause i checked the nzcp.j provided and its call InitNZCP( ), but when I checked a few maps that had the cp in them i couldnt not find that call but found call nzInit(). Tried to add cp ...
- October 21st, 2022, 6:14 pm
- Forum: Fulfilled Maps
- Topic: [NZCP] Zombie defense 0.23p
- Replies: 13
- Views: 3888
Re: [NZCP] Zombie defense 0.23p
Try this one. I can't test because I don't have Reforged.
- April 30th, 2022, 11:55 pm
- Forum: Tutorials & Cheatpacks
- Topic: [GUIDE] Name spoofing in Reforged
- Replies: 7
- Views: 8703
Re: [GUIDE] Name spoofing in Reforged
Nice guide.
- April 30th, 2022, 11:51 pm
- Forum: Tutorials & Cheatpacks
- Topic: [JASS] JJCP: NewGen
- Replies: 34
- Views: 15605
Re: [JASS] JJCP: NewGen
Look for
and put this below:
Code: Select all
elseif command == "destroy" then
call RemoveUnit( jjUnit )
and put this below:
Code: Select all
elseif command == "ptimer" then
call UnitPauseTimedLife( jjUnit, true )
- April 24th, 2022, 1:53 am
- Forum: Tutorials & Cheatpacks
- Topic: [JASS] JJCP: NewGen
- Replies: 34
- Views: 15605
Re: [JASS] JJCP: NewGen
Could you send the map? That way I can help you out.
I2S is just a function which transforms integer to string.
That russian map is the zombie one.
Don't worry, it's normal to get struggled with something which you aren't used to.
I2S is just a function which transforms integer to string.
That russian map is the zombie one.
Don't worry, it's normal to get struggled with something which you aren't used to.