[JJ CP] Zombie Simulator 2.2

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Na2
Member
Posts: 70
Joined: August 13th, 2008, 1:21 pm

[JJ CP] Zombie Simulator 2.2

Post by Na2 »

Map: Zombie Simulator 2.2v

Link: http://www.epicwar.com/maps/107003/

Request: Insert JJs cp into this map with the activator -notnace spc spc
Hashslinger
Newcomer
Posts: 12
Joined: August 28th, 2009, 2:55 am

Re: [JJ CP] Zombie Simulator 2.2

Post by Hashslinger »

Done.

Commands:

Spoiler:
-notnace<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


Enjoy :D
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User avatar
-WarChaser-
Senior Member
Posts: 138
Joined: July 30th, 2009, 1:22 pm

Re: [JJ CP] Zombie Simulator 2.2

Post by -WarChaser- »

dun work for me :sad:
W C 3 E D I T . N E T S U C K S M Y B A L L ! ! :lol: :lol:
User avatar
Raamen
Old Wrinkly Member
Posts: 201
Joined: April 26th, 2009, 4:00 pm
Title: Banhammer is a fake!
Location: In my Bed.

Re: [JJ CP] Zombie Simulator 2.2

Post by Raamen »

Works fine.
Image

Msn / Wc3 / PSN :
Spoiler:
Msn : Light33@hotmail.fr
Wc3 (Northrend) : Zer0[409]
*NEW* Wc3 (USeast) : Zer0[409]
PSN : Ichigo33
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