[JJ's CP ] Naruto shinobi showdown

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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brainstormer
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[JJ's CP ] Naruto shinobi showdown

Post by brainstormer »

Hi, this is a very fun game, but it takes long to gain a high level , so i was wondering if you could make this game a little easyer with jj's cp. So i can have a high lv without playing alot. Thx


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mrtotz1129
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Re: [JJ's CP ] Naruto shinobi showdown

Post by mrtotz1129 »

pls. fix ur post... did you read the manual on how to request maphacking?....








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Last edited by mrtotz1129 on June 21st, 2009, 12:19 am, edited 2 times in total.
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Lanaya
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Re: [JJ's CP ] Naruto shinobi showdown

Post by Lanaya »

whats wrong with it

you dont need a descript

just the title and the map
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GeorgeMots
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Re: [JJ's CP ] Naruto shinobi showdown

Post by GeorgeMots »

Here it is.

Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
zayasowhoa
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Re: [JJ's CP ] Naruto shinobi showdown

Post by zayasowhoa »

His request can be a little more organized...
GeorgeMots
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Re: [JJ's CP ] Naruto shinobi showdown

Post by GeorgeMots »

zayasowhoa wrote:His request can be a little more organized...


What he asks for is pretty clear. Title is fine, there is a bried description and its says JJcp. Whats wrong with it?
Is it because you dont like the 2 lined request he made or did u want to see this?

Link:
Description:
Activator:
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
zayasowhoa
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Re: [JJ's CP ] Naruto shinobi showdown

Post by zayasowhoa »

Actually I don't really need to see the activator, since if there isn't one they probably just want -cheats<space><space>.
Besides if all a request need is the map name and what cheatpack they want, why not just have the topic title and inside the thread only the link? Sorry don't want to be a smartass, just saying.
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Small Sized Duck
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Re: [JJ's CP ] Naruto shinobi showdown

Post by Small Sized Duck »

It's optional, they can do it if they want.
We really don't care about map descriptions and im 99.69% sure that the people who cheat maps do not read the map descriptions. and about the activator thats only if they want a custom one.


Edit: Who moved this lol... they left a shadow!
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GohRpg
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Re: [JJ's CP ] Naruto shinobi showdown

Post by GohRpg »

doesn't work with the new patch can u redo it for the new patch please?
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-WarChaser-
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Re: [JJ's CP ] Naruto shinobi showdown

Post by -WarChaser- »

OK here is the informations you guys need.

JJ's cp : Won't work until JJ fix the H2I function.

Aero's cp: should Work

Xantan's cp : should work

Fai's cp: the latest version 4.2 should work

Weirdone cp: wont work until Weirdone fix the H2I function

HKE's cp: should work.

Sg guy's cp: Should work.

Something learned from intialD (our VIP) or another name Fai (our VIP too) lol. Or just downgrade your patch?

related link : http://www.playdota.com/forums/14527/ma ... rt-1-23-a/
W C 3 E D I T . N E T S U C K S M Y B A L L ! ! :lol: :lol:
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