[JJCP + Custom Activator] Island Defense

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Sonokishi
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Posts: 46
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Title: Roleplayer
Location: Computer

[JJCP + Custom Activator] Island Defense

Post by Sonokishi »

Post subject: [JJ CP+Custom Activator] Island Defense v3.0.3f


Map: Request Island Defense v3.0.3f

Link: http://mapgnome.org/map-download/350653

Cheats: Any cheat pack and the custom activator -DooHyun and Winfield's Stupid.<4xspace>

Description: A tide of doom has risen on the hidden island of Atlantis! Will the helpless inhabitants destroy the legendary titan to save their island, or are they doomed to become his eternal slaves in the Lost Isles?

Cheat Hint: Not sure if there's any anti-cheats on this map, and I'm not too sure if there's a cheat already implemented on this linked map. But if it already hacked, please let me know the activator. If it isn't, please fulfill this request.
Last edited by Sonokishi on June 17th, 2009, 2:54 am, edited 2 times in total.
Scotch
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Posts: 369
Joined: March 22nd, 2008, 1:57 am

Re: [JJCP + Custom Activator] Island Defense

Post by Scotch »

Are you aware that the current latest version is v3.0.3f?
Sonokishi
Junior Member
Posts: 46
Joined: January 5th, 2008, 9:42 am
Title: Roleplayer
Location: Computer

Re: [JJCP + Custom Activator] Island Defense

Post by Sonokishi »

ah no I didn't notice they updated it. Sorry my bad~ I expected the game my friend hosted as the latest one. Edited with a new link, thanks for letting me know!
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FaTaLiTy
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Posts: 179
Joined: December 30th, 2007, 8:16 pm
Title: Divine
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Re: [JJCP + Custom Activator] Island Defense

Post by FaTaLiTy »

hf, tested and works
Activator:-HeLp(4x space)
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Last edited by FaTaLiTy on June 14th, 2009, 1:37 am, edited 1 time in total.
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Scotch
Forum Staff
Posts: 369
Joined: March 22nd, 2008, 1:57 am

Re: [JJCP + Custom Activator] Island Defense

Post by Scotch »

FaTaLiTy wrote:hf, tested and works
Activator:-Degradation
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
He asked for a custom activator, if you won't provide the topic creator with the request he wants, don't post.
User avatar
FaTaLiTy
Senior Member
Posts: 179
Joined: December 30th, 2007, 8:16 pm
Title: Divine
Location: USA

Re: [JJCP + Custom Activator] Island Defense

Post by FaTaLiTy »

oops srry, didn't read that part, hold on, let me change real quick
editted
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Sonokishi
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Posts: 46
Joined: January 5th, 2008, 9:42 am
Title: Roleplayer
Location: Computer

Re: [JJCP + Custom Activator] Island Defense

Post by Sonokishi »

Thank you very much. I shall go test it right now~. Again thanks to those who took their time to look in this topic/helping out/fulfilling/fixing the request.