[GUIDE] Deprotecting / Inserting a CP / Enabling SP

Cheatpacks and learning how to use them, as well as other guides for manipulating maps.

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nixrage
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by nixrage »

Risen wrote:Seems to deprotect fine for me, What exactly goes wrong when you deprotect it?

Here you go anyways;



When i tried to deprotect the Glaive Masters..... started the game...... it worked... but the potion market is not there
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Speedy1515
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Speedy1515 »

Risen wrote:1.We need to get a complete listfile, A listfile is all of the filenames, Without a listfile the filenames would be "File00001.xxx" or something. 2.Next, Save the listfile, And put it in the X-Dep folder, Also, Put your map there. After you've done that, Rename your map name to . so that xdep will use it, also make sure your listfile is named "listfile".
3.Run xdep.


Ok, I have a couple questions. (Q's 1, 2, and 3 correspond to the numbered section of the quote)

1. After using MPQExtractor, searching the list files, etc, there are still some files without names (File######.xxx). What do I do?
2. There is already a listfile in my X-Dep folder, should i overwrite it or keep them both there?
3. When I run X-Dep, I get the message "sfmpq.exe has stopped working.". Is this because there were still missing file names while I was using MPWExtractor, or some other reason?
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Hillo
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Hillo »

Speedy1515 wrote:
1. After using MPQExtractor, searching the list files, etc, there are still some files without names (File######.xxx). What do I do?


Means the listfile isn't complete.

Speedy1515 wrote:2. There is already a listfile in my X-Dep folder, should i overwrite it or keep them both there?


Merge them ?

Speedy1515 wrote:3. When I run X-Dep, I get the message "sfmpq.exe has stopped working.". Is this because there were still missing file names while I was using MPWExtractor, or some other reason?


Propably the MPQ is corrupt.
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Risen
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Risen »

Hillo pretty much got everything covered there. ;)

As for the listfiles, I just save them all, and when I'm bored i'll put all of them in 1 txt file (it'll be 50+mb), then open it up in NotePad++, Then go to edit -> sort -> And it deletes dupes for me. :D
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Senethior459
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Senethior459 »

Uhh... Ladik's MPQ Editor, Tools, Merge listfiles...
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Risen
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Risen »

Ladiks is really buggy for me though, Notepad++ is an alternative, and for me, relatively faster.
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Speedy1515
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Speedy1515 »

If it's not too much trouble, would one of you upload your "Master" listfile? I would just like to have one main one that i know works for other people, instead of getting together different ones and putting them all together just to have them missing a couple files...
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Senethior459
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Senethior459 »

It's currently 11.7mb, so I'm going to compress this a bit.
Okay, you'll probably need 7-zip to open this.
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Crayola
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Crayola »

How do you change the activator?? :(

EDIT : NVM i figured out. But how do you compress the map???
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Risen
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Risen »

Vexorians Map Optimiser.

http://tinyurl.com/ce9mhd

As for the listfile, here ya go.
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