[JJ CP+SP+CC] Archer Wars: Legacy 1.0e

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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humanisme
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Posts: 8
Joined: January 31st, 2008, 9:01 am

[JJ CP+SP+CC] Archer Wars: Legacy 1.0e

Post by humanisme »

Map Link: http://epicwar.com/maps/82372/

Cheats: JJ's pack and single player enabled, including a command to set your kills and your deaths please .

Description: You can save ure kills and deaths which is encoded to your name . Which you can load on the next time u play this map . If you put computer players , you will get an AI mode but you cannot save . (Disables save)

Thanks in advance :)
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Kryptonyte
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Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: [JJ CP+Single Player] Archer Wars: Legacy 1.0e

Post by Kryptonyte »

ILikeHacking wrote:Fail.


No, you fail... warned.

If you're going to spend the time telling someone
they failed, point out what they did wrong, or at least
re-direct them to the Requesting Rules, or give a link to it.

@humanisme;

When you are asking for a custom command to set kills/deaths/points or whatever it may be,
you have to add to the title, "Custom Command", or CC. Because this is your first post, I
will add it in myself. Thank you for the almost perfect request on your first post. = )
Glad to know someone read the rules before posting.
Image
Made by the late ILikeHacking

My quote from SKillER

Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲


Apparently, SKillER is a newfag.
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Bartimaeus
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Joined: November 19th, 2007, 5:05 am

Re: [JJ CP+SP+CC] Archer Wars: Legacy 1.0e

Post by Bartimaeus »

Do you want me to enable single player, so that it never loads the AI, or make it so that it loads the AI, and allows you to save?
AnonymousAlly
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Posts: 2
Joined: August 24th, 2008, 4:37 am

Re: [JJ CP+SP+CC] Archer Wars: Legacy 1.0e

Post by AnonymousAlly »

I guess loading the AI and allowing to save would be better since people who play this game just need the kills. But I guess whichever way which benefits you(Bartimaeus) is the most important eh?
iLawlAtYou
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Posts: 26
Joined: October 2nd, 2008, 3:32 am

Re: [JJ CP+SP+CC] Archer Wars: Legacy 1.0e

Post by iLawlAtYou »

Bump.

I really want to see this hacked. =P
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itsonlyaname
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Posts: 195
Joined: February 13th, 2008, 5:30 pm

Re: [JJ CP+SP+CC] Archer Wars: Legacy 1.0e

Post by itsonlyaname »

Commands:
-Tkills
-Tdeaths

^*You can't see the effect of these commands untill you saved & loaded in a new game! The leaderboard doesn't get updated*



Tested the game in SP (with&without computers) and there seems to be no AI ? (saved in SP - no computers)

I wanted to make the command '-kills x', but it seemed to activate '-kill' too. :lol:

Ranks: (kills needed)
New: 0
Beginner: 10
Novice: 30
Trainer: 60
Archer: 100
Marksman: 200
Hunter: 500
Assassin: 1000
Master: 2000
Priestess: 5000
Angel: 10000
Goddess: 20000

CP commands:
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Last edited by itsonlyaname on April 28th, 2009, 3:28 pm, edited 6 times in total.
AnonymousAlly
Newcomer
Posts: 2
Joined: August 24th, 2008, 4:37 am

Re: [JJ CP+SP+CC] Archer Wars: Legacy 1.0e

Post by AnonymousAlly »

But I've got a major problem here. Everytime I start the game, regardless of whether its SP or MP, my wc3 crashes the instant I create the game. Anyone kind enough to share a remedy? Please?
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itsonlyaname
Senior Member
Posts: 195
Joined: February 13th, 2008, 5:30 pm

Re: [JJ CP+SP+CC] Archer Wars: Legacy 1.0e

Post by itsonlyaname »

seems like i uploaded the wrong versions (one with attributes file)
should be fixed now.
deidarawave
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Posts: 9
Joined: April 29th, 2008, 1:08 am

Re: [JJ CP+SP+CC] Archer Wars: Legacy 1.0e

Post by deidarawave »

this still dose not work ill see if i can add it maybe you did something rong
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itsonlyaname
Senior Member
Posts: 195
Joined: February 13th, 2008, 5:30 pm

Re: [JJ CP+SP+CC] Archer Wars: Legacy 1.0e

Post by itsonlyaname »

hmm, seems like i had uploaded the same version again :oops:

well, tested now and works (for the kills & deaths commands, you can't see the result till you saved and loaded)
3rd time good time :)
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