Save with Dota with WE?

General talk about editing, cheating, and deprotecting maps.

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GeorgeMots
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Save with Dota with WE?

Post by GeorgeMots »

Can i save a Dota map through the world editor?

explanation: i wanna edit DotA but only with the editor. i deprotect the map, recover the objects and when i try to save the map it errors right where the progress bar says validating script error is : {Fatal Error Fix}

Any Help?
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Xantan
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Post by Xantan »

delete syntax errors, theres only one.
GeorgeMots
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Post by GeorgeMots »

i dont understand as im a noob. you mean errors on my post?
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Xantan
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Post by Xantan »

open your .j in jasscraft, find the syntax error, then delete it in we via find.

its very simple, and about obvious.
GeorgeMots
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Post by GeorgeMots »

right thank you very much
GeorgeMots
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Post by GeorgeMots »

Well it didn't work all mentioned before only because i deleted the error lines on jasscracft. i didn't try deleting the lines on WE. is this my mistake?
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Xantan
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Post by Xantan »

georgemots wrote:Well it didn't work all mentioned before only because i deleted the error lines on jasscracft. i didn't try deleting the lines on WE. is this my mistake?


not sure..

heres what I would do:
open the map (protected) (before using xdep) and delete syntax errors, and delete attributes, then reimport your fixed .j and unprot the map with xdep
GeorgeMots
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Post by GeorgeMots »

i did that but i wanna know if i must delete the lines on jasscraft or the WE...
GeorgeMots
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Post by GeorgeMots »

Allright what i want is to make the map OPEN on WE. like the one Xantan edited (Dota Allstars 6.41 open by Xantan). The problem is as shown and on other topics that the Syntax Error finds errors that actually dont affect the map i dont know how to fix the errors. i believe that deleting errors is not the reason why i cant save a deprotected dota with WE. Help?

Maybe a step by step procedure?