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PostPosted: April 24th, 2008, 1:25 pm 
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Joined: October 21st, 2007, 6:17 am
Posts: 932
Location: WorLd Of WaRcrAfT
Title: 11
Against the Darkness is a Hunter vs. Hunted Survival game, but with a rather original twist. In the beginning of the game, the Death Knight is stronger than any single Death Hunter, or all of them put together for that matter. He can easily eradicate any Hunter that crosses his path, and will do so without remorse. However, as time progresses the Death Knight soon becomes the hunted as the Death Hunters become more powerful. If the Death Hunters kill the Death Knight, they win the game. If the Death Knight kills all of the Death Hunters, he wins the game.

Cheated with jj newest cp...
Activator:-CcD
Commands:
Spoiler:
Commands:
-CcD (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-regmin (Click to set Minx and Miny)
-regmax (Click to set Maxx and Maxy)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Set rect to command specified)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-loc (Shows X and Y location of selected Unit) (use with reg)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)

For those who want to play it and need more info : ))
Spoiler:
Contents:

I.About the Game
II. Doom
III. Influences
IV. Game Systems
V. Heroes
VI. Shops
VII. Quests

I. About the Game: Against the Darkness is a Hunter vs. Hunted Survival game, but with a rather original twist. In the beginning of the game, the Death Knight is stronger than any single Death Hunter, or all of them put together for that matter. He can easily eradicate any Hunter that crosses his path, and will do so without remorse. However, as time progresses the Death Knight soon becomes the hunted as the Death Hunters become more powerful. If the Death Hunters kill the Death Knight, they win the game. If the Death Knight kills all of the Death Hunters, he wins the game.

In a Nutshell: The objective of the Death Hunters is to band together to defeat the Death Knight by growing stronger together through creeping and buying items. The objective of the Death Knight is to kill all of the Death Hunters before they become strong enough to defeat him.

II. Doom: At the end of the 23 minutes normal game time, if the Death Knight is still alive, and he has not killed all the Hunters thus far, Doom will initiate. If you have ever played Darwin's Island, Doom may look familiar to you in a way. This phase of the game provides the Death Knight several armies of Necrofiends and Nether Walkers spread throughout the map, aiding him further in finally defeating the Hunters once and for all. Though this will give the Death Knight an heavy advantage, it does not guarantee victory.

Doom, though tough, can be fought through by the Death Hunters if they have leveled sufficiently and collected/bought the correct items to aid them in battle. One strategy for Doom is to continuously run around the map, escaping the fiends, walkers, and the Death Knight... but this is very hard to do unless you are skilled enough to find short-opened paths. A second strategy is to one by one take out each army of fiends and walkers before the Death Knight has time to set them in motion, for the less armies he has, the better chance you have of outlasting the 7 minute Doom timer. A good strategy for the Death Knight to defeat the Death Hunters is to quickly corner them with mass units, giving them no chance of escape.

If any one Death Hunter outlasts the additional 7 minutes of Doom or destroys the Nether Portal, the entire force of Death Hunters win the game. At any time in the game the Death Knight is defeated, the Death Hunters win the game. At any time in the game there are no Death Hunters left alive, the Death Knight wins the game.

III. Influences: The game is influenced by several styles of maps, one being the RPG. There are a few areas of the map where your Hero must be a certain level to enter. These areas have higher level creeps that drop better treasures and give more expensive bounties but in turn are very powerful. One of these areas is the Forest of Deception which requires your hero to be at least level 4 and another is the Sunchief's Camp which includes the heaviest creep camp in the game. You must be level 7 or higher to enter here, but the reward beyond this Razormane creep camp is far beyond worth the risk of getting there. Alas, most players will never make it this far, and it will serve as almost like a bonus area for intermediate level players.

Other types of maps that Against the Darkness draws influences from are Hunter vs. Hunted type maps such as Vampirism and Island Defense. Whereas the "Vampire" or the "Titan" are the ultimate evil force in these two types of maps, the Death Knight is the evil force that players must go up against in Against the Darkness. He is very powerful and can withstand dozens upon dozens of attacks from ill-equipped or low-level Death Hunters. As in the two previously mentioned maps there is a team that is devoted to stopping this ultimate evil Hero from his destiny, be it the Death Hunters in Against the Darkness. This team of professionally trained Hunters have been dispatched to a small village to prevent the Death Knight from opening a demonic portal and will do so at any cost, even if it means sacrificing themselves to ensure their victory.

IV. Game Systems: Introduced in Version 2.0 of Against the Darkness are two new systems, one being a Respawn System. If you die during the first 8 minutes of the game to the Neutral Hostile creeps, you will respawn at half health after a 30 second wait. This applies for both the Death Knight and Death Hunters. If you die to your opposing team, however, you are dead for the entire game. The other new system is a Votekick System which allows for any player to initiate a votekick against another player whom they think is deserving of being removed from the game. If a player decides to launch this vote, every player aside from the player being kicked will be asked if that person should be kicked. If the number of "Yes" votes exceeds the number of "Required" votes, the player will be removed from the game.

An older system that has been around for a while in Against the Darkness is a creep respawn system, which respawns creeps across the map at pre-determined time intervals. This system is 100% leakless and lagless, efficiently redistributing creeps into the game without causing any disruptions to the Gameplay.

V. Heroes: At the beginning of the game, the Death Hunters are able to choose from 7 Heroes, while the Death Knight is, by default, given to the Death Knight. The Death Hunter Heroes include an Architect, Nature Mage, Frozen Archer, Scientist, Medicine Doctor, Battle Mage, and Hunter, each having their own set of specific abilities and traits. Most of their abilities are custom created for AtD. The maximum level for Heroes in the game is level 13, and only the Death Knight has 2 Ultimate Abilities. Each Player controls one (1) Hero for the entire game, but is also able to don't click me mercenaries and Architects can even train units to fight for them. If the Player's Hero is killed outside of the 8 minute respawn time window (Or 12 minutes in Death Match mode), or by the opposing team, the game is over for them and they are only able to stay and watch the rest of the game.

VI. Shops: There are various shops for the Death Hunters in different locations around the map, one being the Dragon Merchant in the swamps, and another is the Totem of Riches which also regenerates mana. A Mercenary Chapel can be found in the middle of the town center which can be used by both sides, and also gives off a healing aura. The Death Knight's shop is the Obelisk of the Damned at the top left of the town center, and is invisible to all but the Death Knight. There are also two other shops located in other positions in the map that can be used by both sides as well--the Deceiver Shop of Commons and the Merchant Ship of Treasures (Ultimate and Elite items only.)

VII. Quests: Ranging from an Elder Orc Farseer trying to find his lost wolf, to an Ancient Mariner who had his boat key stolen by a little runt of a kid, there are a few quests to be found in Against the Darkness. Each one is not something that will jump out at you, and instead you will have to find them on your own by walking up to them. Each quest, upon completion, will give due experience and gold as a reward, which can be very helpful to both the Death Hunters and Death Knight. There is one quest that can only be performed by Death Hunters, two that can only be performed by the Death Knight, and two that can be completed by either side.

_________________
~Everything changes~
I have met people who have no dreams, who have simply accepted their fate to work, exist, and die. They are the most miserable people I have ever known.


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