The best solution, if you are going into this completely blind, probably is to just search "GetPlayerName" and you will eventually arrive on lines 6500-6549 in the .j
There you will see the obfuscated string checks like:
Quote:
if GetPlayerName(Player(fi2i))==S2RAWa[86]+S2RAWa[105]+S2RAWa[99]+S2RAWa[101]+S2RAWa[110]+S2RAWa[116]+S2RAWa[122]+S2RAWa[105]+S2RAWa[111]then
etc.
You can then just make a function that displays the values of the variables S2RAWa[X] and use it ingame and it will print the names.
However I can't claim that I instantly saw or did this.
I was just (un)lucky enough to already know roughly what I had to look for, because I played against the guy who hosts/uses it before.
And even then it still took a lot of messing around and reading into it before I could figure out what I was even looking for and arrived at this solution.
This also all happened like ~8 month ago and I would have never done all this for a random request. I just saw this thread by chance and posted what I already knew from when I had worked it out due to personal interest.