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United Warcraft 3 map hacking!
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PostPosted: September 28th, 2019, 1:19 pm 
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Weirdly, when I try adding the code like i usually do with another cheatpack, with this one i'm getting a random error while trying to host the game. basically it's an empty messagebox with a red !. any ideas ?

here's my .j file + map in CC, maybe you can see something I don't.

Thanks again!


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PostPosted: September 28th, 2019, 4:21 pm 
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care_police wrote:
Weirdly, when I try adding the code like i usually do with another cheatpack, with this one i'm getting a random error while trying to host the game. basically it's an empty messagebox with a red !. any ideas ?

here's my .j file + map in CC, maybe you can see something I don't.

Thanks again!
Usually map script is too big, so when someone runs a script optimizer on it, it rename some integers, like
Code:
Before optimization process
integer map_exp = 0
After optimization process
integer m = 0
And on very rare cases, these integers get the same names as JJCP's integers, you can see that on line 69410
Code:
function r2r takes unit T_x,integer IDo returns real
return HRv[(GetUnitUserData((T_x)))]*(15000.+2.5*vvo((GetUnitUserData((T_x)))))
endfunction
You can see that this function name is "r2r", but theres the same name on a real from JJCP's globals, line 11314
Code:
real r2r
When that happens, you can do two things: Use a version of JJCP that has mostly unique names for integers and functions; Optimize map again so you can get unique names again.
Long time ago i made two different versions of JJ's CP with every name renamed, you can download it from attachment here.
Good luck.


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PostPosted: September 28th, 2019, 10:36 pm 
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It's because of function/variable collision as explained above by devoltz. Use the renamed version above and you should be fine... you can also do it yourself by following the step by step from here: deprotection-cheating-f64/bypassing-anti-cheats-t34923.html

Just look for " 2) Function/Variable collisions. "


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PostPosted: October 5th, 2019, 8:04 pm 
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Thanks nuzamacuxe & devoltz, it worked afterwards!


quick question, not sure if that's the right spot to ask but : is there any way to revive another player? tried with the revive command but doesn't seem to work and the spawn timers at max level in TWRPG can be quite long( i.e 45s ish).

thanks again,


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PostPosted: October 5th, 2019, 11:15 pm 
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You must select an unit in order to revive it.


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PostPosted: October 9th, 2019, 11:29 am 
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Why is my CC not working? I don't really know what I'm doing, but following the guide I managed to get the CP to work but when I type -setsp in game nothing happens.

Maybe you could take a look and tell me what I'm doing wrong


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PostPosted: October 9th, 2019, 11:03 pm 
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Try to remove the "+1" from the playerid:
Code:
local integer playerid=GetPlayerId(GetTriggerPlayer())

Let it like above. I can't test it because the map just doesn't appears to be hosted.


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PostPosted: October 10th, 2019, 3:25 am 
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Jjcp already have a command for it
-respawn


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PostPosted: October 10th, 2019, 8:37 am 
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nuzamacuxe wrote:
Try to remove the "+1" from the playerid:
Code:
local integer playerid=GetPlayerId(GetTriggerPlayer())

Let it like above. I can't test it because the map just doesn't appears to be hosted.

Still nothing happens when I type the command unfortunately.

I believe you need to have the latest patch to play this map, not sure though


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PostPosted: October 11th, 2019, 8:43 pm 
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Code:
function ccomand takes string ccomands returns nothing
local integer playerid=1+GetPlayerId(GetTriggerPlayer())
local integer value=S2I(SubString(ccomands,7,StringLength(ccomands)))
set ccomands=SubString(ccomands,0,7)
if ccomands=="-setsp " then
set udg_Hero_Speechcraft[playerid]=value
endif
set ccomands=""
endfunction


Copy and paste it.

The integer start from value and the integer end from ccommands were wrong. The custom command will work now.


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