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United Warcraft 3 map hacking!
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PostPosted: February 3rd, 2015, 10:04 am 
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Title: Gamma Ray
Ladik wrote:
Fixed in MPQ Editor v 3.5.1.770. Download it on my webpage:
http://www.zezula.net/en/mpq/download.html

BTW, the map could be open by previous builds as well. You needed to check the "Force opening the MPQ as v 1.0".
I made change in StormLib so it now detects Warcraft III maps and does not check for MPQ User Data.

wow thanks for this Ladik,this saves time unhexing! :D


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PostPosted: February 4th, 2015, 5:23 pm 
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Ladik wrote:
Fixed in MPQ Editor v 3.5.1.770. Download it on my webpage:
http://www.zezula.net/en/mpq/download.html

BTW, the map could be open by previous builds as well. You needed to check the "Force opening the MPQ as v 1.0".
I made change in StormLib so it now detects Warcraft III maps and does not check for MPQ User Data.


Thx, I'll go to test :)


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PostPosted: March 10th, 2015, 8:11 pm 
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Thanks a lot Ladik! That's really amazing thing you did O_O If only you would add listfile scanner like RMPQeX or FileListGrabber or MPQ Recover :P


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PostPosted: March 11th, 2015, 8:13 am 
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Tailer007 wrote:
Thanks a lot Ladik! That's really amazing thing you did O_O If only you would add listfile scanner like RMPQeX or FileListGrabber or MPQ Recover :P

Probably out of the scope of the MPQ library.


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PostPosted: March 22nd, 2015, 7:01 am 
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Hi! I am gettting
Image
What gonna be Block & Hash size?
200 and 1388 ???
If so, when I'm enterin MPQ Editor's Tables I'm getting same map size as I edited
---------------------------------------------------------------------------
---------------------------------------------------------------------------
Did I calculate right?
Image
Cuz I still can't open map and when I am opening map in MPQEditor I'm getting less table, then you have


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PostPosted: March 22nd, 2015, 11:36 am 
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You no longer have to do this, just use the latest version of MPQ Editor


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PostPosted: March 22nd, 2015, 11:44 am 
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JustANewbie wrote:
You no longer have to do this, just use the latest version of MPQ Editor

Ok. Editor just opened it.


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PostPosted: March 23rd, 2015, 12:49 pm 
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I remember last time I used quite long to learn and do this stuff, thanks to Ladik I no longer have to do this


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PostPosted: September 3rd, 2015, 5:16 pm 
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In case if you wish for map to be hosted on a hostbot, sadly you will have either to, have all files taken out and placed into a dummy map or unhex it. So ladik did save a lot of time for us, but for further usage unhexing is still needed :P


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PostPosted: September 4th, 2015, 5:16 am 
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Title: Gamma Ray
Tailer007 wrote:
In case if you wish for map to be hosted on a hostbot, sadly you will have either to, have all files taken out and placed into a dummy map or unhex it. So ladik did save a lot of time for us, but for further usage unhexing is still needed :P

Yea, This guide still handy for i keep forgotten methods.


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