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 Post subject: Spells file on MPQs
PostPosted: April 19th, 2013, 12:02 pm 
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Joined: August 30th, 2012, 12:06 am
Posts: 37
Hello guys, i've been translating a map called pokemon orpg 0.6g, as its korean, and almost everything is done, like the jass(scripts/war3map.j), units(Units/campaignunitfunc.txt) and items (Units/itemfunc.txt) but i didn't find the file that contains the spells. I've searched a lot and couldn't find any txt containing spells. Are they in another format? What's the name and path of the file? Thanks!


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 Post subject: Re: Spells file on MPQs
PostPosted: April 19th, 2013, 12:09 pm 
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Joined: November 3rd, 2010, 10:48 am
Posts: 1850
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If you need to ask for a path I suggest you should attach the map too.(or give a link)
IIRC, they could be deleted to reduce map size.

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On the side note, I'm still playing vampirism speed on malaysia room, occasionally in Garena. Bcuz too lazy to find out where else I can play them.


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 Post subject: Re: Spells file on MPQs
PostPosted: April 19th, 2013, 12:15 pm 
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Joined: August 30th, 2012, 12:06 am
Posts: 37
Oh sorry, i cant attach the map here because i'm posting from cellphone now
But here is a thread that i made sometime ago with the map attached
fulfilled-requests-f75/pokemon-orpg-0-6g-t27267.html

Then, the units and items cant be removed and spells can? There are no ways to edit them?


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 Post subject: Re: Spells file on MPQs
PostPosted: April 19th, 2013, 1:09 pm 
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Joined: February 24th, 2009, 1:31 pm
Posts: 3815
Location: JEW LAND
As long as the game is reading information from the map. We can change that information.
Look for war3map.w3a. That file holds the abilities. You can open that file with the world editor, edit, save, extract and add the edited file to your translated map.

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Spoiler:
(02:24:09)
Code:
ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).
Code:

(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac:


Code:
(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

Code:
(15:42:51) Lanaya: can i suck , . . .

Code:
(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

Code:
GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

Code:
(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).


Code:
(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?


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 Post subject: Re: Spells file on MPQs
PostPosted: April 19th, 2013, 1:13 pm 
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Joined: August 30th, 2012, 12:06 am
Posts: 37
haxorico wrote:
As long as the game is reading information from the map. We can change that information.
Look for war3map.w3a. That file holds the abilities. You can open that file with the world editor, edit, save, extract and add the edited file to your translated map.

Thanks a lot! I'll try it when i arrive at home.
BTW, how to open it with world editor?


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 Post subject: Re: Spells file on MPQs
PostPosted: April 19th, 2013, 4:22 pm 
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Joined: November 17th, 2008, 3:49 pm
Posts: 610
Griffitth wrote:
Thanks a lot! I'll try it when i arrive at home.
BTW, how to open it with world editor?

Open up the Object Editor (F6), then on that screen press File - Import all object data... Then select the war3map.w3a file.
After you've made the changes you want, make sure your on the abilities tab then go back into File and select Export Ability Settings...

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 Post subject: Re: Spells file on MPQs
PostPosted: April 19th, 2013, 6:25 pm 
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Joined: August 30th, 2012, 12:06 am
Posts: 37
Syre wrote:
Griffitth wrote:
Thanks a lot! I'll try it when i arrive at home.
BTW, how to open it with world editor?

Open up the Object Editor (F6), then on that screen press File - Import all object data... Then select the war3map.w3a file.
After you've made the changes you want, make sure your on the abilities tab then go back into File and select Export Ability Settings...

Thanks, i've just found it, its not "Import all object data", but "Import ability settings".. anyway, thanks for helping :D


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 Post subject: Re: Spells file on MPQs
PostPosted: April 19th, 2013, 8:59 pm 
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Joined: November 17th, 2008, 3:49 pm
Posts: 610
Ah, i wasn't sure since its been a while. I thought that it would work but it must make a different type of file while exporting. Glad it worked out and looking forward to the translation when your complete.

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