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 Post subject: Re: JJCP 1.24b - e
PostPosted: November 9th, 2012, 6:10 pm 
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Joined: November 9th, 2012, 4:15 pm
Posts: 1
I tried to change the code "-gold " to "-nokia " so my friends won't have doubts that I am cheating but the code doesn't work. all of the codes do work except "-nokia ". how can i fix this? please help!!
same with "-noreplay","-cheaton","-cheatoff"


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 Post subject: Re: JJCP 1.24b - e
PostPosted: June 6th, 2013, 3:11 pm 
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Joined: November 23rd, 2012, 12:43 pm
Posts: 36
will this work on lower version?


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 Post subject: Re: JJCP 1.24b - e
PostPosted: June 6th, 2013, 3:14 pm 
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Joined: November 3rd, 2010, 10:48 am
Posts: 1850
Location: Singapore
Title: Best Player
Yes it will.

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Request a map? Follow the rulesHERE
Request templateHERE
Please, do not PM me.
On the side note, I'm still playing vampirism speed on malaysia room, occasionally in Garena. Bcuz too lazy to find out where else I can play them.


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 Post subject: Re: JJCP 1.24b - e
PostPosted: January 27th, 2014, 11:53 am 
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Joined: January 27th, 2014, 11:06 am
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Something isn't Right here...can anyone FIx this Problem?


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 Post subject: Re: JJCP 1.24b - e
PostPosted: January 31st, 2014, 12:49 am 
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Joined: November 19th, 2007, 5:05 am
Posts: 5014
There's no syntax errors...so what's the problem?


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 Post subject: Re: JJCP 1.24b - e
PostPosted: January 31st, 2014, 6:33 am 
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Joined: November 3rd, 2010, 10:48 am
Posts: 1850
Location: Singapore
Title: Best Player
I think it's the string length... Haven't looked at the map.j
but for the gold command, -gold
Substring(s2s,0,5)
when you want it to be set to -nokia, you realized there's 1 more character. thus it doesn't work.

_________________
Request a map? Follow the rulesHERE
Request templateHERE
Please, do not PM me.
On the side note, I'm still playing vampirism speed on malaysia room, occasionally in Garena. Bcuz too lazy to find out where else I can play them.


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 Post subject: Re: JJCP 1.24b - e
PostPosted: June 12th, 2014, 2:04 pm 
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Joined: May 20th, 2009, 9:32 am
Posts: 74
is this for 1.26a also?


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 Post subject: Re: JJCP 1.24b - e
PostPosted: June 12th, 2014, 4:29 pm 
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Joined: August 18th, 2012, 2:32 am
Posts: 551
so far it works for me


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 Post subject: Re: JJCP 1.24b - e
PostPosted: August 24th, 2014, 12:36 pm 
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Joined: July 4th, 2014, 1:45 pm
Posts: 2
Ken wrote:
Install it as described in this thread, but substituting my files for what is provided there.

The -spawn command and any similar commands HAVE BEEN FIXED AND TESTED.

Also, keep in mind you must use the function main I've provided, as the map may crash if you use the normal stuff.

Spoiler for "commands":
-cheats<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


EDIT 7/7/10: Fixed the Q/W rawcodes in endglobals.


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 Post subject: Re: JJCP 1.24b - e
PostPosted: August 26th, 2014, 3:53 am 
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Joined: June 1st, 2012, 9:37 am
Posts: 21
I was wondering whether there are cases of DOta or maps hacked but malfunction in item duplication via the -spawn "itemid" commands. What I had experienced was the item can be duplicated but it did not provide the effect or it is possible that the effect is not shown?


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