Return Bug Finder

Any tool that you think is useful, make a thread here and upload it.

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owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm

Re: Return Bug Finder

Post by owner123 »

Thanks for the suggestion, it will be changed in the next version.
(I'll edit the first post in a few minutes after the fix.)
undeadstorms
Newcomer
Posts: 11
Joined: June 7th, 2012, 7:38 pm

Return But Fixer (merged)

Post by undeadstorms »

owner123 wrote:Asking for a map to be made playable on the current patch = restoration request.

I have however released tools that can help you fix maps for the latest patch. Search for "Return bug checker" in useful tools.


The tool doesn't work it gives me an error.
Spoiler:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.BadImageFormatException: Could not load file or assembly 'MpqLib, Version=1.0.3329.41510, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format.
File name: 'MpqLib, Version=1.0.3329.41510, Culture=neutral, PublicKeyToken=null'
at Return_Bug_Checker.Form1.Button2_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Return Bug Checker
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/TSJCOFFICE/Desktop/Jack/Warcraft%20III/Return%20Bug%20Checker/Return%20Bug%20Checker.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4226 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Dragonball Z: Supreme RPG v1.2/v1.3. Only playable on patches 1.23 and earlier. Unless you sir, are willing to fix it. Are you? PM me if you are willing to assist me in fixing this map so it is able to play in all its glorious abundance on current patches, once again. Good day sir, and thank you for reading.
owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm

Re: [Edit] Dragonball Z Supreme Rpg v1.3

Post by owner123 »

Post problems in the topic with the tool please.

But since you asked it here, make sure that MPQLib.dll is in the same folder as the tool.
undeadstorms
Newcomer
Posts: 11
Joined: June 7th, 2012, 7:38 pm

Re: [Edit] Dragonball Z Supreme Rpg v1.3

Post by undeadstorms »

owner123 wrote:Post problems in the topic with the tool please.

But since you asked it here, make sure that MPQLib.dll is in the same folder as the tool.


It is. It still doesnt work. Give it a whirl please ? :)
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Dragonball Z: Supreme RPG v1.2/v1.3. Only playable on patches 1.23 and earlier. Unless you sir, are willing to fix it. Are you? PM me if you are willing to assist me in fixing this map so it is able to play in all its glorious abundance on current patches, once again. Good day sir, and thank you for reading.
owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm

Re: [Edit] Dragonball Z Supreme Rpg v1.3

Post by owner123 »

You use it on the map, not the war3map.j

(edit) Moved these posts into the appropriate topic.
undeadstorms
Newcomer
Posts: 11
Joined: June 7th, 2012, 7:38 pm

Re: [Edit] Dragonball Z Supreme Rpg v1.3

Post by undeadstorms »

owner123 wrote:You use it on the map, not the war3map.j

(edit) Moved these posts into the appropriate topic.


Understood, I originally tried the map before the j file.
Still gives me the exact same error. So it is probably a system requirement my computer does not fill.

If you want to give it a whirl and see if it's just the map,
http://www.epicwar.com/maps/59188/
Dragonball Z: Supreme RPG v1.2/v1.3. Only playable on patches 1.23 and earlier. Unless you sir, are willing to fix it. Are you? PM me if you are willing to assist me in fixing this map so it is able to play in all its glorious abundance on current patches, once again. Good day sir, and thank you for reading.
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Bartimaeus
Tyrannical Drama Queen
Posts: 4424
Joined: November 19th, 2007, 5:05 am

Re: Return Bug Finder

Post by Bartimaeus »

Image

Is this not the same error or nearly the same error as I got with your other program, dear Owner?
Kyoshiro
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Posts: 762
Joined: October 27th, 2009, 12:18 pm
Location: Australia, GMT+8

Re: Return Bug Finder

Post by Kyoshiro »

I'm getting a cannot export scripts/war3map.j to c:\war3map.j error
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm

Re: Return Bug Finder

Post by owner123 »

Try opening it with MPQmaster before saying it's the program >,<. The MPQ is corrupted so it can't extract the .j file.
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Bartimaeus
Tyrannical Drama Queen
Posts: 4424
Joined: November 19th, 2007, 5:05 am

Re: Return Bug Finder

Post by Bartimaeus »

owner123 wrote:Try opening it with MPQmaster before saying it's the program >,<. The MPQ is corrupted so it can't extract the .j file.


Minus the part where it opens up with MPQMaster and other MPQEditors just fine? :P