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United Warcraft 3 map hacking!
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 Post subject: Re: Where is SOC
PostPosted: October 2nd, 2011, 5:53 pm 
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Joined: March 30th, 2009, 9:02 pm
Posts: 682
errr....technically they're both yours o.o
(you posted both of them)

and...here's what I did...
I took the map, extracted the units folder, put all the extracted things into the root folder of SOC (not the units folder though, just the things inside), extracted the .a (there was no q t u and h), put it in the root of SOC, renamed the map to mymap and put that in the root too....then I ran SOC and it went unresponsive...

Then, I did the same thing except I used a deprotected version of the map...still went unresponsive...

Am I doing anything wrong o.o

Btw, I'm using windows 7 x64
hope its not just for 32 Dx


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 Post subject: Re: Where is SOC
PostPosted: October 2nd, 2011, 5:55 pm 
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Joined: January 27th, 2007, 4:46 pm
Posts: 5093
Location: Greece, Veria
Make sure to delete 0 size files. Also, tell me the version you are using.

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(03:36:55) xkiska: im too much of a dumbass to understand this


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 Post subject: Re: Where is SOC
PostPosted: October 2nd, 2011, 6:17 pm 
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tried with both (the one aria linked and the updated one you gave)
heck, you want the map too? o.o I was just testing to see how this works xD


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 Post subject: Re: Where is SOC
PostPosted: October 2nd, 2011, 6:41 pm 
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Joined: October 27th, 2009, 12:18 pm
Posts: 1108
Location: Australia, GMT+8
should say this now
SOC doesnt like lod.

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 Post subject: Re: Where is SOC
PostPosted: October 2nd, 2011, 7:38 pm 
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Joined: January 27th, 2007, 4:46 pm
Posts: 5093
Location: Greece, Veria
If you know how SOC works then you can manually edit the items and stuff yourself. Btw, why would i edit LOD when i can edit the original? Are there more custom items?

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(03:36:55) xkiska: im too much of a dumbass to understand this


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 Post subject: Re: Where is SOC
PostPosted: October 2nd, 2011, 7:49 pm 
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Joined: October 27th, 2009, 12:18 pm
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Location: Australia, GMT+8
doesnt seem to like dota 6.69 either

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 Post subject: Re: Where is SOC
PostPosted: October 2nd, 2011, 8:09 pm 
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lod= different system than dota as you can pick ur skills from various heros (almost like custom hero arena)

plus, not really trying to edit the items and things...
anyway, i was interested in this map because of its werid star number (the number that appears in the star to the left of the name when looking for a game to create. IIRC, it's the number of players)
in LOD, the number is like 223451243 (a big number starting with 2)
in dota it's 10 or so....
I was wondering why LOD had that irregularity - I checked the .j file but nothing seems to be out of order (only looked at SetPlayers( ) and SetTeams( )) and searched for the number in MPQEditor
then I saw this post and thought that maybe the widgetizing did something to it so I'm trying to reverse it to see if the number is fixed
But then again, Dota is widgetized too so idk o.o

and LOD is based off an older ver of dota 6.69 (b i think)


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