Automatic GameplayConstants hacker.

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owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm

Automatic GameplayConstants hacker.

Post by owner123 »

This will automatically cheat the gameplay constants based on some things you set.
Like, Damage Hack is available. So is changing the amount of damage you get based on stats, and stuff like that.
Just download both applications and place them in the same folder. run auto gameplay constants hacker, select map, check options, and press hack map.

Use 7Zip to unzip the package.
http://dl.dropbox.com/u/7404339/App/AGCH.zip
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria
Contact:

Re: Automatic GameplayConstants hacker.

Post by GeorgeMots »

So this is an *autocheater* or its gonna live edit the constants? If so, does this work online??
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm

Re: Automatic GameplayConstants hacker.

Post by owner123 »

Yeah it works online. Just don't name it the same and put it in your dl folder or it will mess with the real map if you play it online.

It just edits the constants without having to do it yourself.
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria
Contact:

Re: Automatic GameplayConstants hacker.

Post by GeorgeMots »

Dont name the app or the map the same? Is it like collision?

Edit: I keep getting an error.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image

Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm

Re: Automatic GameplayConstants hacker.

Post by owner123 »

Don't name the map the same. What error? Works fine for me ;o. And what map?

Yes it collides, but not well.
Its desync - the other players can't see you.
IceMan
Member
Posts: 83
Joined: August 17th, 2008, 5:50 am

Re: Automatic GameplayConstants hacker.

Post by IceMan »

What type of settings do you need to do choose to prevent a desync? I tried to cheat "Bleach vs One Piece v2.08b.w3x" and I joined someone's game but after it loaded up I disconnected. I assume you have to use this to cheat the map 1st before joining someone's game. I basically clicked on all the values and put 10000 into each field and chose full damage hack but I seemed to desync =(. By the way what exactly do you mean don't name the map the same because there is no option for an "Output file". Do you make a copy of the file 1st then put the copy in another folder then cheat it?
Kyoshiro
Forum Staff
Posts: 762
Joined: October 27th, 2009, 12:18 pm
Location: Australia, GMT+8

Re: Automatic GameplayConstants hacker.

Post by Kyoshiro »

...it will always desync if the values dont match up with the host
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
User avatar
Bl00D R3av3r
Senior Member
Posts: 165
Joined: January 25th, 2008, 5:20 pm
Title: Lazy

Re: Automatic GameplayConstants hacker.

Post by Bl00D R3av3r »

i'm not certain if i'm getting this right, could i add for example
this list
Spoiler:

Code: Select all

MaxUnitLevel=100
FoodCeiling=300
BurrowedUnitsBestowAuras=1
MoveSpeedBonusesStack=1
EtherealDamageBonusAlly=1
DrainUsesEtheralBonus=1
FlyingHeroesBestowAuras=1
IllusionsBestowAuras=1
CanDeactivateBladestorm=1
AllowMultiBounce=1
AnimatedUnitsBestowAuras=1
InvisibleUnitsBestowAuras=1
PolymorphedUnitsBestowAuras=1
GoldMineMaxGold=1000000000
BuildingKillsGiveExp=1
MaxLevelHeroesDrainExp=0
MaxHeroLevel=10000
AwakenBaseFactor=0.0
AwakenLevelFactor=0.0
AwakenBaseLumberFactor=0.0
AwakenLumberLevelFactor=0.0
AwakenMaxFactor=0.0
HeroReviveLifeFactor=1.0
ReviveBaseFactor=0.0
ReviveLevelFactor=0.0
ReviveMaxFactor=0.0
ReviveMaxTimeFactor=0.0
ReviveTimeFactor=0.0
GiveItemRange=100000.0
HeroExpRange=100000.0
HeroMaxAwakenCostGold=0
HeroMaxAwakenCostLumber=0
HeroMaxReviveCostGold=0
HeroMaxReviveTime=0.0
ConstructionRefundRate=1.0
UpgradeRefundRate=1.5
TradingIncLarge=1000000

and it would automatically change/add these settings? or is it limited to certain settings?
Image
Sig by TheWand
owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm

Re: Automatic GameplayConstants hacker.

Post by owner123 »

It will automatically change the settings of useful things for rpgs (and other maps) like damage hack, armor per lvl, etc. It's not meant to be a collider or something. You just happen to not have to download maps if you put an edited constants map in the downloads folder.
ryuji296
Member
Posts: 62
Joined: April 1st, 2009, 8:40 am

Re: Automatic GameplayConstants hacker.

Post by ryuji296 »

Receiving error here too.

Spoiler:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: Unable to open "D:\dota\Maps\Download\DotA v6.72b.w3x"!
at MpqLib.Mpq.CArchive.Open(Boolean CreateIfNotExists, EArchiveFormat ArchiveFormat, UInt32 HashTableSize)
at MpqLib.Mpq.CArchive..ctor(String FileName, Boolean CreateIfNotExists)
at Auto_Gameplay_Constants_Hacker.CheatInserter.Extract(String whatArchive)
at Auto_Gameplay_Constants_Hacker.Form1.Button1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4959 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Auto Gameplay Constants Hacker
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/PC05/Downloads/AGCH/Auto%20Gameplay%20Constants%20Hacker.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
MpqLib
Assembly Version: 1.0.3329.41510
Win32 Version:
CodeBase: file:///C:/Users/PC05/Downloads/AGCH/MpqLib.DLL
----------------------------------------
msvcm90
Assembly Version: 9.0.30729.4926
Win32 Version: 9.00.30729.4926
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a/msvcm90.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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