Request: Hack Doom JJ's CP

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VegnagunMech
Member
Posts: 61
Joined: June 26th, 2007, 4:51 pm

Request: Hack Doom JJ's CP

Post by VegnagunMech »

Can someone please hack this map and make activator -VegnagunMech(Space)(Space)

Here is link to map.
http://www.epicwar.com/maps/18726/

And in case link fails map will be attached.
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VegnagunMech
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Posts: 61
Joined: June 26th, 2007, 4:51 pm

Re: Request: Hack Doom JJ's CP

Post by VegnagunMech »

Can somebody please help?
If I'm doing something wrong say something please.
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UndeadxAssassin
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Posts: 2115
Joined: June 22nd, 2008, 10:11 pm
Title: Worst human for 4eva
Location: Mostly USEast

Re: Request: Hack Doom JJ's CP

Post by UndeadxAssassin »

Firstly, you cannot bump a topic until 5 days after the last post.
Second, change your title to [JJ's CP] Doom 3

For the rest of what's wrong, take a look at this

map-requests-f11/new-requesting-rules-updated-13-july-2009-t6476.html
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.


(23:44:12) Bartimaeus: I was in pubic school until middle school...


Learn how to extract and read RAW Codes here!

Need help? Click here and ask your question!
VegnagunMech
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Posts: 61
Joined: June 26th, 2007, 4:51 pm

Re: Request: Hack Doom JJ's CP

Post by VegnagunMech »

Thanks. Will remember to do it like this next time and I have no idea what you mean by "bump". XD
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UndeadxAssassin
Grammar King
Posts: 2115
Joined: June 22nd, 2008, 10:11 pm
Title: Worst human for 4eva
Location: Mostly USEast

Re: Request: Hack Doom JJ's CP

Post by UndeadxAssassin »

Bumping is basically double posting (or just posting) so your topic will go to the top of the list and be noticed. You double posted (I would hope you know what this is :razz:) not even two days after the original post. That's bumping.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.


(23:44:12) Bartimaeus: I was in pubic school until middle school...


Learn how to extract and read RAW Codes here!

Need help? Click here and ask your question!
VegnagunMech
Member
Posts: 61
Joined: June 26th, 2007, 4:51 pm

Re: Request: Hack Doom JJ's CP

Post by VegnagunMech »

O. It was because some guy just said "Fail" and trashed it without telling me what was wrong with it. Anyways thanks for heads up.
GeorgeMots
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Re: Request: Hack Doom JJ's CP

Post by GeorgeMots »

Here it is.
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
VegnagunMech
Member
Posts: 61
Joined: June 26th, 2007, 4:51 pm

Re: Request: Hack Doom JJ's CP

Post by VegnagunMech »

Thanks for your help. Sorry I didn't reply earlier, I wasn't checking wc3edit. Again thank you very much.
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