I'd like to ask a few questions so i can wider my request things i can do..
1. Anti Map Hack Systems
I know there usually a corrupt model in some cases which causes the game to crash
How would you remove this?
(Guessing GUI .. but hey correct me if i am wrong)
2. Anti Cheat SystemsinitialD wrote:....
NO need to remove it
just go to the function main part.
search for the triggers they use to activate the whole AMH system.
such as
call AMH_initrggers()
...
delete all of them, then the AMH shouldn't be working anymore.
I have removed AMH system before. Not by taking out the model.
I know there are many.. but mind giving me examples of the common used ones
Also some of the best ones?
And of cause how to get rid of them
Senethior459 wrote:For two: The most common anti-cheats are just little bits of coding that just search for common activators/cheats. Mainly things likeIt basically just checks for players typing them, and if it detects them... Displays strings to people saying you're cheating, removes your gold, removes character stats, kicks you... Lots of things can happen.Code: Select all
call GetTriggerRegisterPlayerChatEvent(0,"-cheats",false) call GetTriggerRegisterPlayerChatEvent(0,"-gold",false)
Senethior459 wrote: Don't delete the anticheat triggers!! It just creates more trouble! Just replace everything inside of it with "call DoNothing()". It's one of the native functions of jass, I guess it's defined in the blizzard.j or something. It does exactly what it says, so you can replace everything that the trigger does, without deleting the trigger itself.
3. Editing a leaderboard/XP
Like.. XP/Levels or whateva in a game
I wouldn't mind a little tut on that one
4. Singleplayer
Not the kind that make the game defeat..
The ones that stop you from picking a hero etc..
(i had alot of trouble with a FF map the other day and all it did was stop me picking heroes and laughed at me for trying single player D: very degrading when you remake about 100times over a period of 4hours)
5. Get Raw CodesKryptonyte wrote:It would disbale the trigger to pick heroes... So find the trigger that gives you the hero,
then do a search for a line called "disabletrigger("Name here")" WITH the ()'s. Set it to "Enabletrigger("Name here")"
Yea.. Maps usually have custom Raw codes..
And the classic loveable GUI fails..
So..? Yea

EDIT:Kryptonyte wrote:With MPQMaster, extract the war3map.w3t file. Open a blank map in WE, then import the file.
Open the Object Manager, and set it to view raw codes.
6. What do all the listfile things do?
Like..
Theres war3map.###
Etc, Anyone mind giving me a quick rundown what each file is used for / Contains
Please and thankyou to whom ever helps <3Senethior459 wrote:The war3map.XXX files:
war3map.w3a - Abilities
war3map.w3h - Buffs/Effects
war3map.w3q - Upgrades
war3map.w3t - Items
war3map.w3u - Units
war3map.w3b - Destructibles
war3map.w3d - Doodads
war3map.wts - Strings
war3map.j - Jass Triggers