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 Post subject: [IN] Survival Chaos 3.2p
PostPosted: January 8th, 2020, 9:39 pm 
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Joined: February 17th, 2019, 5:21 am
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Map: Survival Chaos 3.2p
Link: https://drive.google.com/file/d/1l3jjlo ... dIYfc/view
Request:
When playing this map, a player can choose "artifacts" bonus at the start that allows his heroes to get random items. Those items can combine into stronger ones (lvl 1 items combine into lvl 2, and so on up to lvl 5 items). I'd like to get the list of item combinations.

Thanks much in advance!


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PostPosted: January 9th, 2020, 4:32 am 
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Joined: February 7th, 2013, 5:04 am
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Title: Skid
It will probably take too much time, at least I won't be able to make it anytime soon.
But here's how you can check it all by yourself, it's not that hard.

1) You'll need the war3map.j to check crafting code.

Attachment:
war3map.j


2) You'll need item list with IDs to find them in the code.

Attachment:
items.txt

Attachment:
items-Cleaned.txt


3) Here's an example of crafting code.
Code:
call RemoveItem(GetItemOfTypeFromUnitBJ(GetTriggerUnit(),'ratc'))
call RemoveItem(GetItemOfTypeFromUnitBJ(GetTriggerUnit(),'gcel'))
call UnitAddItemByIdSwapped('ratf',GetTriggerUnit())


As you can see, it removes 2 items and gives you a new one.

ID - Item Name
  • ratc - Claws of Attack (Lv1)
  • gcel - Gloves of Haste (Lv1)
  • ratf - Fighter's Gauntlets (Lv2)

4) Try it yourself, feel free to ask if you don't understand something.


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PostPosted: January 9th, 2020, 5:44 am 
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Joined: August 17th, 2019, 1:50 pm
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Quote:

3) Here's an example of crafting code.
Code:
call RemoveItem(GetItemOfTypeFromUnitBJ(GetTriggerUnit(),'ratc'))
call RemoveItem(GetItemOfTypeFromUnitBJ(GetTriggerUnit(),'gcel'))
call UnitAddItemByIdSwapped('ratf',GetTriggerUnit())




Thanks


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PostPosted: January 9th, 2020, 5:28 pm 
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I listed up to Lv4


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PostPosted: January 9th, 2020, 6:14 pm 
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Thank you guys, it's awesome help!


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PostPosted: January 9th, 2020, 6:24 pm 
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Im a bit confused though that there are no lvl 5 items in the list, because one experienced player told me they exist. I guess either he was mistaken or there is some secret part of the code containing those items lol


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PostPosted: January 10th, 2020, 9:30 am 
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Storm563 wrote:
Im a bit confused though that there are no lvl 5 items in the list, because one experienced player told me they exist. I guess either he was mistaken or there is some secret part of the code containing those items lol

As you can see, @tcml said that he listed it only up to LVL 4 items. I believe that it won't take too much time to check it yourself, since almost all items were already noted by @tcml & you can just follow my explanation and search for lvl 5 items.


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PostPosted: January 10th, 2020, 2:03 pm 
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Yea, but i meant that i checked items.txt and items-cleaned.txt and didn't find any lvl 5 items there. Also war3map.j has mentions about lvl 4 ("You got 600 gold for Lv4 item!") yet nothing about lvl 5.


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PostPosted: January 10th, 2020, 2:10 pm 
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Title: Skid
Oh well, in that case - you're probably right about your friend being mistaken. Doubt that Lv.5 items exist, especially if you can't find them in both code & item list.

There's also an another variant: Some items have a "final" version that isn't marked as Lv.5 item, but I can't really find anything like that, but I also never played this map, so I don't really know anything about that.


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PostPosted: January 10th, 2020, 4:30 pm 
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Probably final items are unique items. That's the type that bonus heroes get (like Archimonde, Cenarius etc). Anyway, thanks for your help, now playing with items bonus is a piece of cake :)


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