invalid Master ORPG [JJs CP]

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Snowman9001
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Posts: 5
Joined: April 13th, 2009, 2:25 am

invalid Master ORPG [JJs CP]

Post by Snowman9001 »

Can anyone add JJCP to this map
http://epicwar.com/maps/106624/
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Tsuna)
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Re: invalid Master ORPG [JJs CP]

Post by Tsuna) »

Done
Tested and works! ;)
Activator is -Tsuna<>
Spoiler:
-Tsuna(space) (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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doubleerror
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Re: invalid Master ORPG [JJs CP]

Post by doubleerror »

Does anyone know how to get the raw codes of this map?
It kind of doesn't have .w3t and .w3u files... and these slk files are giving me a hard time.
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llSpawnll
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Re: invalid Master ORPG [JJs CP]

Post by llSpawnll »

I'm trying to get the item rawcodes.. if anyone post them before I do please let me know--
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No-sense
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Re: invalid Master ORPG [JJs CP]

Post by No-sense »

Here's a mini guide :

Download RMPQEx(CLICK).

Open the map with RMPQEx , click few time "auto search" button , and press the button "Dump Object Data" . And all the RAWRcode should at desktop now. Good Luck ;-)
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UndeadxAssassin
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Re: invalid Master ORPG [JJs CP]

Post by UndeadxAssassin »

Here you go.

Item rawcodes are the four number/letters in the bracets above the name.
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Learn how to extract and read RAW Codes here!

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No-sense
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Re: invalid Master ORPG [JJs CP]

Post by No-sense »

Example :
Spoiler:
[ckng]
scriptname=CrownofKings5
version=0
class=Artifact
Level=7
oldLevel=7
abilList=AIx2,AIx2
cooldownID=AIx5
ignoreCD=0
uses=-
prio=20
usable=0
perishable=0
droppable=1
pawnable=1
sellable=1
pickRandom=1
powerup=0
drop=0
stockMax=10
stockRegen=30
stockStart=0
goldcost=20000
lumbercost=0
HP=75
morph=0
armor=Wood
file=Objects\InventoryItems\TreasureChest\treasurechest.mdl
scale=1
selSize=0
colorR=255
colorG=255
colorB=100
Art=ReplaceableTextures\CommandButtons\BTNUnholyAura.blp
Name="Crown of Kings"
Hotkey=K
Tip=Purchase Crown of |cffffcc00K|rings
Ubertip="Increases the Strength, Intelligence, and Agility of the Hero by 80 when worn."
Description="Provides a +40 bonus to Agility, Strength, and Intelligence."
So if you type -spawn ckng you will get Crown of Kings.
JASTME
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Re: invalid Master ORPG [JJs CP]

Post by JASTME »

i may be bumping an old topic... (soz if i am) but i wanted to know what the monsters rawcodes are...
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UndeadxAssassin
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Re: invalid Master ORPG [JJs CP]

Post by UndeadxAssassin »

Bumping is okay if you have a legit question.

I have attached the unit data below. Use -spawn the same way you would for raw code data. (There is a tutorial above in the spoilers).

I will give you an example of how to read it, though.
Spoiler:

Code: Select all

[hpea]
auto=_
abilList=Ahar,Amil,Ahrp
level=1
type=Peon
goldcost=75
goldRep=75
fused=1
bountydice=5
bountysides=3
bountyplus=15
stockMax=3
stockRegen=30
HP=220
realHP=220
regenHP=0.25
regenType=always
defUp=2
defType=medium
spd=190
bldtm=15
reptm=15
sight=800
nsight=600
Primary=_
upgrades=Rhlh,Rguv
tilesets=*
preventPlace=_
requirePlace=_
collision=16
race=human
prio=1
threat=1
valid=1
deathType=3
death=3.34
cargoSize=1
movetp=foot
turnRate=0.6
propWin=60
formation=4
targType=ground
pathTex=_
points=100
buffType=_
canFlee=1
file=units\human\Peasant\Peasant
unitSound=Peasant
name=peasant
unitClass=HUnit01
blend=0.15
scale=1
scaleBull=1
maxPitch=10
maxRoll=10
elevRad=20
walk=150
run=150
weap1=MetalLightChop
weap2=AxeMediumChop
teamColor=-1
armor=Flesh
modelScale=1
red=255
green=255
blue=255
uberSplat=_
unitShadow=Shadow
buildingShadow=_
shadowW=100
shadowH=100
shadowX=40
shadowY=40
shadowOnWater=1
weapsOn=3
acquire=500
castpt=0.3
castbsw=0.51
launchZ=60
impactZ=60
weapType1=MetalLightChop
targs1=ground,structure,debris,item,ward
showUI1=1
rangeN1=90
RngBuff1=250
atkType1=normal
weapTp1=normal
cool1=2
dice1=1
sides1=2
dmgplus1=4
mindmg1=5
avgdmg1=5.5
maxdmg1=6
dmgpt1=0.433
backSw1=0.567
splashTargs1=_
targCount1=1
weapType2=AxeMediumChop
targs2=tree
showUI2=1
rangeN2=66
RngBuff2=120
atkType2=normal
weapTp2=normal
cool2=1.1
dice2=1
sides2=1
mindmg2=1
avgdmg2=1
maxdmg2=1
dmgpt2=0.433
backSw2=0.433
splashTargs2=_
targCount2=1
Name=Peasant
Tip=Train |cffffcc00P|reasant
Ubertip="Basic worker unit. Can harvest gold and lumber, build structures and Repair. Can become Militia. |n|n|cffffcc00Attacks land units and trees.|r"
Art=ReplaceableTextures\CommandButtons\BTNPeasant.blp
Buttonpos=0,0
Specialart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Hotkey=P
Builds=htow,hhou,hbar,hbla,hwtw,halt,harm,hars,hlum,hgra,hvlt
That whole thing is for the same unit. In this case, the unit is a Peasant (Found next to the "Name="
The rawcode for it is hpea
Found in the brackets all the way in the top of the list.
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(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
Learn how to extract and read RAW Codes here!

Need help? Click here and ask your question!