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United Warcraft 3 map hacking!
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PostPosted: October 21st, 2021, 3:26 am 
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Joined: May 28th, 2008, 5:20 am
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Map Name: Hellfire Legion RPG 0.6.3

Map Link: https://www.epicwar.com/maps/317471/

Request: NUZAMACUXE's Cheat Pack. Tried to do this one myself but there were too many unknown listfiles to be deleted map ended up hostable but loaded into a dead map. :(

Activator: UUDDLR

Pretty standard RPG currently with 5 classes, has a pretty neat stat and crafting system but overall still fairly new in terms of age of the map.


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PostPosted: October 21st, 2021, 9:54 pm 
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Joined: February 14th, 2018, 5:35 am
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Title: Just Another S.Mod
Why are you trying to delete the unknown files? Just read this tutorial and you'll be fine:
tutorials-cheatpacks-f80/insert-a-cp-cc-enable-sp-deprotect-rc-t34777.html

Read everything. All questions were answered there.


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PostPosted: October 21st, 2021, 10:47 pm 
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I followed your guide and it worked for a few other maps but when I tried it for this one it became unhostable. So I searched around and I found one of your other thread on rebuilding mpq which I thought was the cause. I mean it ended up becoming hostable afterwards but everything was gone haha sorry I wasn't sure where I was going wrong and didn't want to ask questions that may had already been answered.

I have managed to add CP's to maps in the past using JJ's but yours is actually way better so I figured I might as well give it a try. Worked like a charm for some smaller maps but this one was a bit more complex and wasn't sure where I was going wrong.


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PostPosted: October 21st, 2021, 11:17 pm 
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Title: Just Another S.Mod
I see. The only file you need to worry about is the war3map.j. In this map it was located in Scripts folder and you would need to use the MPQOld (korean chinese and normal with read-only) version.


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PostPosted: October 22nd, 2021, 1:05 am 
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Ya I managed to find the war3map.j but after adding in the CP (endglobals, function, function main) it became unhostable. May I ask was that all you needed to do for this map? If so then I might have placed them in the wrong areas, I'm thinking it might have been the function main part that might've caused it to happen.

Edit: I remember always having to compact archive after replacing the war3map.j and in this case I wasn't able to due to the unknown files. This caused me to search around to see where I might've gone wrong and that's when I thought it required mpq rebuild.


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PostPosted: October 22nd, 2021, 2:44 am 
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Title: Just Another S.Mod
I guess it becamse unhostable because you probably placed some of them in the wrong area. JassCraft may help you with syntax checker.

useful-tools-f69/jasscraft-t36560.html

You don't need to compact. It isn't a must.


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PostPosted: October 22nd, 2021, 3:51 am 
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Oh my god, I just tried it again with the new Jasscraft you linked and it actually worked this time!

Game is hostable, loadable, playable as well as being able to save/load. Everything seems to be working perfectly fine now haha. Thank you so much! :D


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PostPosted: October 22nd, 2021, 3:58 am 
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Title: Just Another S.Mod
Good job! You're welcome. Enjoy.


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