[JJCP+SP] Daemonic Sword ORPG 4.95

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Tassadaritze
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[JJCP+SP] Daemonic Sword ORPG 4.95

Post by Tassadaritze »

Map: Daemonic Sword ORPG 4.95

Link: http://daemonicsword.clanteam.com/files ... 204.95.w3x

Cheats: JJ cheat pack, single player enabled, activator -gogogo and if you can, disable anticheat.

Description: This is a pretty nice ORPG, you can choose to be evil or good, don't click me houses and other stuff.

Cheat Hint: It doesn't allow you to save, and if you type any wc3 cheat it says cheater! and throws you out of the game.

Huge thanks to someone who does this.
Spoiler:
Sp il r cont nt is und r constr ction.
magicianx126
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Posts: 43
Joined: January 10th, 2008, 3:18 am

Re: [JJCP+SP] Daemonic Sword ORPG 4.95

Post by magicianx126 »

Done and enjoys ^^
Activator= -gogogo
JJCP Commands
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Last edited by magicianx126 on June 19th, 2011, 12:38 pm, edited 4 times in total.
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Tassadaritze
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Re: [JJCP+SP] Daemonic Sword ORPG 4.95

Post by Tassadaritze »

Thanks! Going to test it out right away.
EDIT: Owait, where's the file? O.o
Spoiler:
Sp il r cont nt is und r constr ction.
magicianx126
Junior Member
Posts: 43
Joined: January 10th, 2008, 3:18 am

Re: [JJCP+SP] Daemonic Sword ORPG 4.95

Post by magicianx126 »

I just changed the files
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Tassadaritze
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Re: [JJCP+SP] Daemonic Sword ORPG 4.95

Post by Tassadaritze »

Nope, the anti-cheat system still works. You type down the code, the 4 button window is not appearing, but it still throws you out of the game.
Spoiler:
Sp il r cont nt is und r constr ction.
magicianx126
Junior Member
Posts: 43
Joined: January 10th, 2008, 3:18 am

Re: [JJCP+SP] Daemonic Sword ORPG 4.95

Post by magicianx126 »

ok Fixing it .What message it display?
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Tassadaritze
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Re: [JJCP+SP] Daemonic Sword ORPG 4.95

Post by Tassadaritze »

Cheater!
<playername> was victorious.
<don'trememberwhatwasthere> was victorious.
Evil Forces was victorious.
Spoiler:
Sp il r cont nt is und r constr ction.
magicianx126
Junior Member
Posts: 43
Joined: January 10th, 2008, 3:18 am

Re: [JJCP+SP] Daemonic Sword ORPG 4.95

Post by magicianx126 »

Done and fixed
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Tassadaritze
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Joined: February 28th, 2009, 9:14 pm
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Re: [JJCP+SP] Daemonic Sword ORPG 4.95

Post by Tassadaritze »

Thx a lot! Tested it, works perfectly.
I'm your #1 fan now :3
Spoiler:
Sp il r cont nt is und r constr ction.
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Williethechimp
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Joined: June 3rd, 2011, 10:19 pm

Re: [JJCP+SP] Daemonic Sword ORPG 4.95

Post by Williethechimp »

can any1 give a item list with item code then name beside it cause i have no clue on how to do rawcodes

Thanks to whoever does it. :thumbsup:
Image