[JJCP/FaiCP+SP] Curse of Time RPG PoM FoC V1.22B + CodeGen

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naturesfury
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[JJCP/FaiCP+SP] Curse of Time RPG PoM FoC V1.22B + CodeGen

Post by naturesfury »

I don't believe in formatting text...so if I'll leave it like this unless someone wants to format it for me to make it prettyful :D


Cheat commands:

JJCP:
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
FAI:
Spoiler:
For both Cheatpacks, activator is "-EpicHax<space><space><space>"
SP enabled for both, as well as infinite loading

Code Gen:
The code gen is pretty dummy-proof...
Spoiler:
allow javascript
enter your info, press generate code! and copy+paste the code into warcraft 3
max button maxes the field for you...
max all at the bottom maxes everything
reset clears everything
Hero numbers and Item numbers can be found by following the link
Credits to that TBR code gen....which is where i got the idea to use javascript and tables xP

Item raw codes on code gen page (click Item #s)

Enjoy ^^
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Last edited by naturesfury on October 8th, 2011, 6:28 pm, edited 3 times in total.
User avatar
Yoichi-Hiruma
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Title: Demon
Location: Philippines, Manila

Re: [JJCP or FaiCP + SP] CoT RPG PoM FoC V1.22B + CodeGen

Post by Yoichi-Hiruma »

code gen not working.
Image





LET'S RIP THEIR HEADS OFF YA-HA
naturesfury
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Joined: March 30th, 2009, 9:02 pm

Re: [JJCP or FaiCP + SP] CoT RPG PoM FoC V1.22B + CodeGen

Post by naturesfury »

sites under review i guess o.o
worked last night when i put it up....
hopefully a codegen isnt a malicious content? =/...

if it is...ill reupload elsewhere.....

EDIT:
meh screw it......says on Terms that hacking isnt allowed anyway....and I don't really wanna look for another site so I'll just rar the files here

EDIT 2nd:
o.o they allowed it...
guess it wasnt hacking......or they stupid >:)
Kyoshiro
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Re: [JJCP or FaiCP + SP] CoT RPG PoM FoC V1.22B + CodeGen

Post by Kyoshiro »

yeah codegen doesnt work for me. getting error invalid output when i use the code from the gen.
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
naturesfury
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Re: [JJCP or FaiCP + SP] CoT RPG PoM FoC V1.22B + CodeGen

Post by naturesfury »

O.o worked for me....
and still does...

are you changing the ign to yours?
is the hero#s and item#s within the range?
anything negative =/? (still seems to work but didn't bother fixing as I didn't think anyone would try...)
gold and lumber ends in 0?
not using a glitched char?
Kyoshiro
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Joined: October 27th, 2009, 12:18 pm
Location: Australia, GMT+8

Re: [JJCP or FaiCP + SP] CoT RPG PoM FoC V1.22B + CodeGen

Post by Kyoshiro »

maxed everything, name set to online name, hero set to phoenix ranger, and yeah
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
naturesfury
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Posts: 610
Joined: March 30th, 2009, 9:02 pm

Re: [JJCP or FaiCP + SP] CoT RPG PoM FoC V1.22B + CodeGen

Post by naturesfury »

O.o did the same..works perfectly fine..
did you put 94 for the hero #?
and is your name right?
oh yea...did you try in bnet or lan....i tested in bnet...might make a diff o.o
wackywacky11
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Re: [JJCP or FaiCP + SP] CoT RPG PoM FoC V1.22B + CodeGen

Post by wackywacky11 »

doesn't work for me :/
naturesfury
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Re: [JJCP or FaiCP + SP] CoT RPG PoM FoC V1.22B + CodeGen

Post by naturesfury »

-.-.......
u guys want a screenie or something? how is it working for me and not for you guys......unless you're doing it wrong......

EDIT: btw, it's for ver 1.22B o.o which is http://pomfoc.ucoz.com/forum/3-1412-1
chowderboi
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Joined: November 8th, 2011, 5:38 am

Re: [JJCP or FaiCP + SP] CoT RPG PoM FoC V1.22B + CodeGen

Post by chowderboi »

Lol Code gen does not work what kind of code is this -load R3H3 3333 3333 33Nn 3j== ==== =nT3 ==wn 8Lug 3q53 %%