Really I hate to interrupt. But, is anyone working on this or should I give up hope?
Ahhh again. Thx to anyone who puts effort into this/does it
[jj's CP] Dark Invasion II 2.11
Moderator: Cheaters
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Re: [jj's CP] Dark Invasion II 2.11
commands:
-spawn <number> look in the file 'item codes' to see what number is what item
-gold x*
-wood x*
-exp x
-kill
-del
*using '-gold 100' will add 100 gold, not set your gold to 100. Same for wood and exp.
by using -exp you cannot skip lvls, the effect of -exp 999999 will just be 1 lvlup.
At first 'item codes.txt' may look strange, but you only need a bit of it.
this map also doesn't use rawcodes for items, each item is given a number by jass.
example: you want a good dagger, the 7th line in 'item codes' starts with " (1+5,"Flametongue","Dagger_06", ... "
so, using "-spawn 6" (1+5) would give you a 'flametongue' (rank 6 dagger).
also, be sure to use the correct number, as some items are only used in triggers, and could crash the game if you picked them up.
-spawn <number> look in the file 'item codes' to see what number is what item
-gold x*
-wood x*
-exp x
-kill
-del
*using '-gold 100' will add 100 gold, not set your gold to 100. Same for wood and exp.
by using -exp you cannot skip lvls, the effect of -exp 999999 will just be 1 lvlup.
At first 'item codes.txt' may look strange, but you only need a bit of it.
this map also doesn't use rawcodes for items, each item is given a number by jass.
example: you want a good dagger, the 7th line in 'item codes' starts with " (1+5,"Flametongue","Dagger_06", ... "
so, using "-spawn 6" (1+5) would give you a 'flametongue' (rank 6 dagger).
also, be sure to use the correct number, as some items are only used in triggers, and could crash the game if you picked them up.
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Re: [jj's CP] Dark Invasion II 2.11
there is no activator, the cheats i added are all 'custom commands'
Only cheatpacks have a activator, and in that case it's (mostly) in the command list.
Only cheatpacks have a activator, and in that case it's (mostly) in the command list.
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Re: [jj's CP] Dark Invasion II 2.11
i cant get and other weapons to pop out except daggers...T_T
i think the raw code or w/e it is ...only works for daggers..
can anyone help?
i think the raw code or w/e it is ...only works for daggers..
can anyone help?
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- Senior Member
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Re: [jj's CP] Dark Invasion II 2.11
it works for me..
example: you want a bow, after some scrolling trough the text file u see:
(124+6,"Crossbow","Bow_07",...
to get the item 'crossbow' (rank 7 bow) u would need to type -spawn 130
example: you want a bow, after some scrolling trough the text file u see:
(124+6,"Crossbow","Bow_07",...
to get the item 'crossbow' (rank 7 bow) u would need to type -spawn 130
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Re: [jj's CP] Dark Invasion II 2.11
Still is it possiable to add -copy even tho the triggers dont work properly? cause i wanna try -copy that *F8* hotkey unit where every lvl 15 or 40 you gain that unit to +upgrade your socery level like black/white/red/green magics and its accesiable via the F8 hotkey as if it was a worker-type unit