My primary targets were making it more effective, take less place (both filesize and linecount), and increasing number of commands.
So, changes:
1. Initialisation functions were shortened. (you may remember that I have already posted a note about shortening S2R init)
2. Variables were renamed. Now the probability that cheatpack will *randomly* not work on a specific map (due to variable\function name conflict) is sligtly lower.
3. Activator was moved to SiColors[16].
4. Some new commands were added (look lower)
4+. Some of older function are now 'MUI'. That means that you can enable hear\mh\tele\mana\etc for other player.
5. Rewrote the readme (w/ function list)
6. Fixed some of lossy command functions.
You may find\change activator in SiColors[17]. It is arrow-key based.
"L" = Left arrow
"R" = Right arrow
"U" = Up arrow
"D" = Down arrow
Default activator is: (p.s. you may change success-message by editing SiColors[18])
Have a nice day