Interesting collided DoTA 6.59c

General talk about editing, cheating, and deprotecting maps.

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cheatH12
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Interesting collided DoTA 6.59c

Post by cheatH12 »

i came across this map recently...its a cheated dota 6.59c and its collided...its not like the ones the were released here with features like pinging hero/rune locations and stuff....this map actually has edited hero skills in it....

a 20+ hit omnislash and a 15+ lucent beam eclipse are just some of them skills....

im not sure who made the map...the only clue i got is this "x133/Blu3" which flashes on the screen when u activate the cheats....

my question is how did he, the mapmaker, figure which variables to change to edit those skills?
any ideas?

P.S.
this is the second thread i opened about this topic bcoz my 1st one disappeared mysteriously after 3 minutes...
If it got deleted for posting on the wrong forum then let me know...
rnbby
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Re: Interesting collided DoTA 6.59c

Post by rnbby »

old stuff.
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Ozzapoo
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Re: Interesting collided DoTA 6.59c

Post by Ozzapoo »

As rnbby has pointed out, this is old news. And the 1.23 patch was released to prevent further collided maps, so this is no longer possible without the hassle of hacking Warcraft.
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Senethior459
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Re: Interesting collided DoTA 6.59c

Post by Senethior459 »

It was a private collided map that was released, and then unreleased.
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Risen
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Re: Interesting collided DoTA 6.59c

Post by Risen »

I doubt there's ever going to be any more collided dota's. Even though I wish there were.
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cheatH12
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Re: Interesting collided DoTA 6.59c

Post by cheatH12 »

thx for the replies...would have been better if some1 answered my questions tho....
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Ozzapoo
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Re: Interesting collided DoTA 6.59c

Post by Ozzapoo »

By getting the rawcodes of the ability and then looking through the jass? I know that it's easy to change the limit by modifying the omnislash "BPLimit" variable.
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initialD
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Re: Interesting collided DoTA 6.59c

Post by initialD »

cheatH12 wrote:thx for the replies...would have been better if some1 answered my questions tho....

omnislash is so easy, just search for "omnislahing"
luna ultimate jsut search for "lucent" or lucent beam" I forgot which one.
thangbenhatoi
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Re: Interesting collided DoTA 6.59c

Post by thangbenhatoi »

initialD wrote:
cheatH12 wrote:thx for the replies...would have been better if some1 answered my questions tho....

omnislash is so easy, just search for "omnislahing"
luna ultimate jsut search for "lucent" or lucent beam" I forgot which one.

sir initialD,can you tell me how i can find baldefury's trigger (Jugg's first skill) because i wanted to edit it but i couldn't find where it is.Thanks you
P/S:sorry,my english is not very good
initialD
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Re: Interesting collided DoTA 6.59c

Post by initialD »

You mean you want to edit it and make it works on a collided map? It can't be done. That spell was merely some BLizzard's defualt skill that it won't show up much on J file.
Or you merely want to edit it and do it in another game ?

All right.
Instead of telling you where to find, I will just shared my detector with you ok?

DL the J file below, it's the J file for dota 6.59d. Just replace it with the original J file of dota 659d.
The J file included Fai's cp. I edited Fai's cp so it can detect spells id, or spell name.

Now type Fai's password, illilllili<3xspaces> use capital i instead.
YOu will see a text saying" you are loved by Fai's or so on.

Now, type im. to activate detector. YOu can now pick JUGG, and select his 1st spell, the id will pop up on the screen. Or you may cast the spell , the spell id will pop up.

If you find some id on the J file you need to know what skill it is, you can do
hp.<spells id>
and then the skill's name will pop up.

damn it there was one more item's detector last time I inserted in it, Somehow it just disappeared like that. Probably I messed it up when I copy-pasted.
w/e

Now you can find jugg's id number. And then you may just search that id on the J file. I bet that id probably won't in J file. It's just a default blizzard spell. Maybe I am wrong.