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United Warcraft 3 map hacking!
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PostPosted: March 9th, 2007, 12:02 pm 
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Joined: February 13th, 2007, 2:16 pm
Posts: 15
Dear to all the good people here at the forum.wc3edit.net

Good day. I hope you good people could help me. Please read this post
carefully, ill try to be as detailed as possible. Please help me how to
edit change names of heroes, items, abilites, buffs, buildings, in
6.40 AI + 1.2 unprotedted by admin Dekar that can be downloaded at
files.wc3edit.net . Admin Dekar help me, I can edit some of the names
of items, hero, abilities, buffs, buildings under the
but seems I cant edit the names of heroes, abilities, buildings,
buffs in the "custom objects" because I cant see them in the list of object
editor like the custom unit heroes "Lion the Demon Witch",
"Lucifer the Doom Bringer", the custom items like "Necrominion level 2",
"Crow", the custom unit building "Gateway to the Demonic Artifacts",
the custom abilities like "Exorcism", "Necrominion Mana", and the custom
buffs like "Voodoo". But when I use Xantan`s 6.41 unprotected with objects,
can I see them in the list of object editor and able to edit them and save them
and and seems working fine, my only problem is that, there is no AI in
this map. I forgot, every time I click the Trigger Editor in 6.40 unpro Ai of
admin Dekar, an error somes out saying the worldeditor.exe has encountered a problem
and the world editor will suddenly crash. But unlike Xantan`s 6.40 unpro the Trigger
Editor is viewable and it dont crash.
(please look at my screenshots below)
Well if it much bother to you guys well I ask a few questions so that I can
edit names of heroes, abilites, items, buildings, and buffs with an "AI"

Question 1: Could you guys can unprotect any version with "AI" of DOTA 6.37, 6.38, 6.39,
6.40 or 6.41 with objects so that I can edit the names easily like
Xantan`s 6.41 with objects?
Question 2: If its possible, How can I put an "AI" in the map I have edited using Xantan`s
6.41 unprotected with objects?
Question 3: How can I edit the names of custom objects, custom heroes, items, abilities
buffs and buildings usings 6.40 AI +1.2 unprotected by admin Dekar?
Question 4: Could I edit the names of objects, heroes, abilities, buffs in Xantans map
and admin Dekars map using JASS?

WEll im also trying to unprotect DOTA maps with AI using other methods like xantan`s guide
but still im not sucessful but still hopeful, even if Im almost sleepless and tired.
Hope you guys help me the right way to edit names of heroes, abilites, items, buildings, and buffs with an "AI".
I hope I dont violate any forum rules and sorry for my poor english grammar if there is any.
Again thanks to you guys. I hope my post is detailed enough to solve this problem.

Image

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 Post subject:
PostPosted: March 9th, 2007, 12:52 pm 
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Joined: February 13th, 2007, 2:16 pm
Posts: 15
I forgot to ask, If I can edit names of heroes, items, abilities, buffs
in JASS, HOW WILL I DO IT?


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PostPosted: March 9th, 2007, 2:10 pm 
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Forum Drunk
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Joined: January 17th, 2007, 4:22 pm
Posts: 2903
Location: Darmstadt, Germany
i think i missed sum template files... but anyway, thers no need for the
triggers, just add everything using jass!
(theyre gone anyway, the icefrog guy deleted all of them!)

greets Dekar

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Don't pm me with Warcraft questions, this is a forum so just make a post!

In the world of thinking we are all immigrants. -Robert Nozick


Last edited by Dekar on March 9th, 2007, 4:08 pm, edited 1 time in total.

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PostPosted: March 9th, 2007, 3:30 pm 
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Joined: February 13th, 2007, 2:16 pm
Posts: 15
hi admin Dekar.. well to be honest I dont know how will I add
everything using jass. please teach me the right way to do it
again thanks for the time, respectfully yours
Rainer Gress


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PostPosted: March 10th, 2007, 5:36 pm 
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Joined: February 15th, 2007, 10:45 pm
Posts: 16
Omg.. That was sooo long. rofl


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PostPosted: March 10th, 2007, 7:35 pm 
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The Legendary Near-bee - Obey Me Or Die!
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Joined: January 18th, 2007, 2:47 pm
Posts: 417
Location: Germany
Title: Turkey King
are u serious u wanna change a dota map just for the names?

Because each time a new version comes out u ave to change the names and u always have to tell the users in ur Internet Cafe they should open the dota games and they shouldn't enter public games because there the names are different???

It's just so much trouble organizing something like that :D

Kalle

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Good sex is like a good bridge. If you don't have a good partner, you'd better have a good hand. - Mae West

Me, as a perfect example, is telling YOU, that you don't have to take any part in the Map-Cheating/Hacking department to become a Super-Mod (except the Near-Bee part)!


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PostPosted: March 12th, 2007, 2:40 am 
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Joined: February 13th, 2007, 2:16 pm
Posts: 15
hi to all the good people here at the forums

sorry if i havent reply for quickly one reason is that well im
am only have little sleep, well because I found out something
to change the custome object, I manage to change the name of "lucifer"
to "lucador" well the good part is im using admin Dekar`s 6.40 unpro version,
and Xantan`s dota listfiles and open it to the mpq master, I manage to access the undeadunitstrings in 6.40 ai by admin Dekar in the "unit" folder
that must be open in a notepad the change the name of the Doom Bringer,
and I tried to played my edited names map then I check out im sucessful
....yahoo..! but unti now I havent change the name of other abilities,
heroes, etc, again thnaks to you the good people here at the forums,
I couldnt do it without your help, well for me to go back to edit
stuff... see you guys here at the forums
again thanks, respectfully yours
Rainer Gress


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 Post subject:
PostPosted: March 12th, 2007, 4:03 am 
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Crazy Naruto Fan
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Joined: March 3rd, 2007, 6:02 am
Posts: 113
rainergress wrote:
hi to all the good people here at the forums

sorry if i havent reply for quickly one reason is that well im
am only have little sleep, well because I found out something
to change the custome object, I manage to change the name of "lucifer"
to "lucador" well the good part is im using admin Dekar`s 6.40 unpro version,
and Xantan`s dota listfiles and open it to the mpq master, I manage to access the undeadunitstrings in 6.40 ai by admin Dekar in the "unit" folder
that must be open in a notepad the change the name of the Doom Bringer,
and I tried to played my edited names map then I check out im sucessful
....yahoo..! but unti now I havent change the name of other abilities,
heroes, etc, again thnaks to you the good people here at the forums,
I couldnt do it without your help, well for me to go back to edit
stuff... see you guys here at the forums
again thanks, respectfully yours
Rainer Gress


YEA GO DEKAR!! Nice job!! xD hehe...im starting to like this guy, he is amuzing and ...almost...almost...this is hard to say...almost...fine, hes... cool :!:


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 Post subject:
PostPosted: March 13th, 2007, 1:34 pm 
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Newcomer

Joined: February 13th, 2007, 2:16 pm
Posts: 15
Dear to all the good people here in the forums.

Good day. I finally disabled the campaign mode of single player in
Warcraft 3 The Forzen Throne, I followed co-admin Aero's guide and I used
Xantan's listfiles named WarcraftIII.txt. And I finally edited the
custom objects in DOTA 6.40 AI+1.2 unprotected verion by admin Dekar,
thanks to all the good people here at the forums. If not for your help guys,
until now I havent accomplished my task in editing Warcraft 3 the way I wanted.
Maybe for now I try to edit the campaign mode of Wc3 but that is a lot of maps,
I hope with a little patience and hard work, I could do it.
Again thanks, Respectfully yours
Rainer Gress


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 Post subject:
PostPosted: March 13th, 2007, 1:37 pm 
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The Legendary Near-bee - Obey Me Or Die!
User avatar

Joined: January 18th, 2007, 2:47 pm
Posts: 417
Location: Germany
Title: Turkey King
If you would finish ur work on the wc3 campaign u could help us here out a little bit ^^....

so yeah...

Kalle

_________________
Good sex is like a good bridge. If you don't have a good partner, you'd better have a good hand. - Mae West

Me, as a perfect example, is telling YOU, that you don't have to take any part in the Map-Cheating/Hacking department to become a Super-Mod (except the Near-Bee part)!


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