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PostPosted: January 6th, 2016, 6:00 am 
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Thanks Ladik it helps a lot. Can we still edit the .j file after force opening?

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PostPosted: January 7th, 2016, 4:59 am 
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Apple wrote:
Thanks Ladik it helps a lot. Can we still edit the .j file after force opening?


No Need for force opening, you can edit without it :)


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PostPosted: January 7th, 2016, 5:03 am 
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any idea what MPQ corruption is this map-requests-f65/new-returns-rpg-t30627.html

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PostPosted: January 7th, 2016, 5:11 am 
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Yeah its MPQ.Somj2hM16


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PostPosted: January 7th, 2016, 3:49 pm 
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But Ladik's mpq editor can only force open it, can't edit :/
trying to unhex now

file size = 6F2E20
00 02 00 00 = 200 Hash size
98 01 00 00 = 198 Block size

(Hash + Block Size) * 10 = Block & Hash Size
(200+198=398)*10 = 3980

Map Hash size = Initial Map Size - (Block & Hash Size)

6F2E20- 3980=6EF4A0
Map Block size = Map Hash size + (Hash size *10)

6EF4A0 + 2000 = 6F14A0


what did i do wrong?


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PostPosted: January 8th, 2016, 2:46 am 
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Apple, 1 big mistake u did is that we insert the data with opposite direction, for example, map size = 6F2E20, then we input the data with this orientation, 20 2E 6F


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PostPosted: January 11th, 2016, 3:27 am 
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JustANewbie wrote:
Apple, 1 big mistake u did is that we insert the data with opposite direction, for example, map size = 6F2E20, then we input the data with this orientation, 20 2E 6F

Thanks! Now that I've corrected that..
I'm stuck here
28. Go back to hex editor and correct the map size then recalculate map hash size and map block size

I don't know what to correct


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PostPosted: January 11th, 2016, 1:07 pm 
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not need correct u can open map well when u complete 25.
or use vexorian(5.0wc3mapoptimizer) rebuild it :lol: when complete 22.

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PostPosted: October 29th, 2017, 9:54 am 
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Why? I do not understand
14 72 74
MPQ edit tool
147074


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PostPosted: September 4th, 2019, 11:10 pm 
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So I have the same, I don't know what to correct on 28th step.
How to correct optimize the map? After 25 or 22 step


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