Fai's Cheat Pack Activator
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Re: Fai's Cheat Pack Activator
Yes, but the encoder aint the problem, the problem is the DECODER (or is it the other way around?)
I made my own tool that will generate that code for me, and making it public just seems dumb as it can read and write those codes (plus it had a few changes since then xD)
If you want to use the encoder, here is how.
under globals
If you are using any other letters (I only use lower case letters so I removed all the capitals) or characters or w/e. Just add them to the line. It doesn't matter where. You can add + / . or w/e you like to use.
Notice that the "-" key is in there along with the space.
Under endglobals
Now, the activator will be - " 1qfp2r59" but the game will read it as "-cheats<space><space>"
So all you gotta do is.
I made my own tool that will generate that code for me, and making it public just seems dumb as it can read and write those codes (plus it had a few changes since then xD)
If you want to use the encoder, here is how.
under globals
Spoiler:
Notice that the "-" key is in there along with the space.
Under endglobals
Spoiler:
So all you gotta do is.
Code: Select all
if (StringCase(GetEventPlayerChatString(),false)==Encode(" 1qfp2r59")) then
//action
endif
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Re: Fai's Cheat Pack Activator
Not really, its a part of my encoder. My encoder has a lot more mathematical equations to do, its just random it doesn't matter.
The only thing you can do with the encoder is follow the processes to find out the activator, but that will take you some time...
If you know coding, you can make a code-generator for that, to make up your own codes. This is a real simple one, and its only reason of use is to make it un-readable by first-looking-humans that check the activator for a map. If they want to edit the activator. They only need to change this:
if (StringCase(GetEventPlayerChatString(),false)==Encode(" 1qfp2r59")) then
//action
endif
to this
if GetEventPlayerChatString()=="newActivator" then
//
action
The encoder just wont be used... Not to mention I can change my encoder at every map by just changing 1 little thing, like adding another character to the string mix.
This will change the word that was generated and will change the way the encoder is reading the name...
This is a simple example of an encoder, and even if its public, mine isn't and you can always change it to make any-one not understand it if they already made a tool that reads it. (I made a generator and a Reader for mine...)
The only thing you can do with the encoder is follow the processes to find out the activator, but that will take you some time...
If you know coding, you can make a code-generator for that, to make up your own codes. This is a real simple one, and its only reason of use is to make it un-readable by first-looking-humans that check the activator for a map. If they want to edit the activator. They only need to change this:
if (StringCase(GetEventPlayerChatString(),false)==Encode(" 1qfp2r59")) then
//action
endif
to this
if GetEventPlayerChatString()=="newActivator" then
//
action
The encoder just wont be used... Not to mention I can change my encoder at every map by just changing 1 little thing, like adding another character to the string mix.
This will change the word that was generated and will change the way the encoder is reading the name...
This is a simple example of an encoder, and even if its public, mine isn't and you can always change it to make any-one not understand it if they already made a tool that reads it. (I made a generator and a Reader for mine...)
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Re: Fai's Cheat Pack Activator
someones being a d!ck o.o
just look at a fulfilled request, extract the .j file, and you should be able to piece together FAI's
just look at a fulfilled request, extract the .j file, and you should be able to piece together FAI's
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Re: Fai's Cheat Pack Activator
Well , you can edit that, but if they find event they can find activator?