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PostPosted: October 20th, 2009, 4:42 pm 
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Joined: February 24th, 2009, 1:31 pm
Posts: 3815
Location: JEW LAND
Aue wrote:
I know this is not the time, or place to learn some jass, but could you quickly tell me what this function does?
To me, this is a fuction that makes sense:
Code:
function Trig_Untitled_Trigger_001_Conditions takes nothing returns boolean
    if ( not ( IsUnitAliveBJ(GetTriggerUnit()) == true ) ) then
        return false
    endif
    return true
endfunction

function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
    call ExplodeUnitBJ( GetTriggerUnit() )
endfunction

//===========================================================================
function InitTrig_Untitled_Trigger_001 takes nothing returns nothing
    set gg_trg_Untitled_Trigger_001 = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Untitled_Trigger_001, EVENT_PLAYER_UNIT_ATTACKED )
    call TriggerAddCondition( gg_trg_Untitled_Trigger_001, Condition( function Trig_Untitled_Trigger_001_Conditions ) )
    call TriggerAddAction( gg_trg_Untitled_Trigger_001, function Trig_Untitled_Trigger_001_Actions )
endfunction


out of my jass knowledge will look like this. it will be the same.

Code:
function InitTrig_Untitled_Trigger_001 takes nothing returns boolean
    set gg_trg_Untitled_Trigger_001 = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Untitled_Trigger_001, EVENT_PLAYER_UNIT_ATTACKED )
    if ( not ( IsUnitAliveBJ(GetTriggerUnit()) == true ) ) then
        return false
    endif
    return true
    call ExplodeUnitBJ( GetTriggerUnit() )
endfunction

my jass skill is rly basic.. but this is what i understood.......

if a unit is attacked. it checks if the triggering unit is still alive.

it returns true or false.

and i think if the triggering unit is alive it explodes the triggering unit.. tho im not rly sure...

_________________
Image
Spoiler:
(02:24:09)
Code:
ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).
Code:

(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac:


Code:
(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

Code:
(15:42:51) Lanaya: can i suck , . . .

Code:
(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

Code:
GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

Code:
(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).


Code:
(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?


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PostPosted: October 20th, 2009, 5:24 pm 
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Joined: June 9th, 2008, 10:37 pm
Posts: 15
Ah, you misunderstood. The last code I posted was simply made in WE and converted to Jass. What I meant was that the last code I posted made sense, it seemed to have the needed code to understand. But the first bit of code I posted was the one I had trouble understanding, because it seems to me it's lacking something.
Btw, you were completly right about the second bit ^^


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