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United Warcraft 3 map hacking!
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Do you like my maze map??
Yes 11%  11%  [ 1 ]
No 11%  11%  [ 1 ]
Not sure 33%  33%  [ 3 ]
Of course not 44%  44%  [ 4 ]
Total votes : 9
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 Post subject: My Awesome Maze Map!!
PostPosted: June 25th, 2009, 9:47 pm 
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Joined: June 13th, 2009, 10:55 pm
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Title: Warcraft 3 Addict
Ok, it IS unprotected, because I want people to learn from it and possibly edit it, but don't steal it, OK Lol. It is a land map maze, though, but it still owns and has a lot of commands :) Lol. It is not completely done yet, but almost done though Lol. The file is in the attachment.

Status: 85-95% Completed

Edit: It also has my other maze map (that is unfinished, and it is an ice one) that is imported into the map as a file, and you save it, and it is unprotected also :).

Edit #2: I am now attaching the latest version:

Edit #3: Newest Version is attached now:


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Last edited by Ghost4942 on July 12th, 2009, 1:27 pm, edited 3 times in total.

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 Post subject: Re: My Awesome Maze Map!!
PostPosted: June 27th, 2009, 8:50 pm 
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Joined: November 17th, 2008, 3:49 pm
Posts: 495
Alright, i appologize as im going to be completely honest in my review here..so stop reading if ya want to..

Well, to start it off..i dident find it much fun at all. There were quite a few things wrong and really, it quite bore me...You have really nothing that seperates this from other maps, not only that, but all you have here is patroling units. I see in the triggers that you have some teleportation, but maze maps even a few years old, have that, and more...

Honestly, how do you plan to seperate yourself from the rest, if you have only the basic things, that have been done over and over again. Even the first maze maps out there varied somehow, whether it be challenges, bosses or even mortars for christ sake... Also, about 1/4 of your units, dont move..at all..They just sit there the entire game..

Theres also the problem with the collision of your units..it is really quite poor..I can run into the back or even the side of the enemies and still continue on without a problem. I finished half of the first level just by placeing flags...sure it doesnt sound like much but in most mazes you couldent get past the first couple parts..

And, finally..the terrain..well to put it bluntly..there is none..You have green grass, and a dirt path..and thats all..

Im sorry, but unless you fix these and improve, ill probably never play this map again..If you make some changes to it that are noteable, just repost the map and ill take another look.

Sorry if you take some offense, as youve probably worked hard on it, but as ive said, i was going to be honest, and thats how i feel about this as it is right now.

BTW - Im not going to post in the poll yet, when you finish it, ill decide then as to what ill pick.

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 Post subject: Re: My Awesome Maze Map!!
PostPosted: July 3rd, 2009, 8:30 pm 
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Newest Version, (there will be more versions soon):

Please Click on Escape_Nowhere_v0.10.rar to download the latest version of my maze.


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Last edited by Ghost4942 on July 6th, 2009, 2:35 pm, edited 2 times in total.

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 Post subject: Re: My Awesome Maze Map!!
PostPosted: July 4th, 2009, 2:00 am 
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Joined: November 17th, 2008, 3:49 pm
Posts: 495
True, its better than before. The collision is much better, if i hit something, i actually die..and most of the units are moving. However, im still not really seeing something that would make me play again and again. Hopefully ill see more when your all done. Anyways, take a look at these..they are the ones, after a quick look, that i found that dont move.

Spoiler:
Image

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 Post subject: Re: My Awesome Maze Map!!
PostPosted: July 4th, 2009, 5:05 am 
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Joined: December 23rd, 2008, 11:27 pm
Posts: 1006
Location: Your Girlfriend's Pants.
Title: LSD.
Terrain change plox.
Motors?

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 Post subject: Re: My Awesome Maze Map!!
PostPosted: July 6th, 2009, 2:41 pm 
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Hey Syre, believe it or not all of that is possible, although you are right I should probably fix it. I am just kind of lazy.

Edit: Syre, I give you permission to help fix my map if you want to. Just try to tell me first what you are doing in this thread.

Edit #2: Here is the latest version, and a lot of glitched (or whatever happened to them) units were removed, and others were put there in their place. Not every single bugged/glitched, or whatever, unit is removed yet, and their may still be one or two units that just stop randomely, maybe even after they have a patrol trigger for them. Anyway, here is the latest version of my map:


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 Post subject: Re: My Awesome Maze Map!!
PostPosted: July 22nd, 2009, 11:42 pm 
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*Bumped because no one has posted here in way over 6 days*

Here is the latest Version, but the trigger Text3 I am still working on, as I decided to convert it to jass to help myself learn jass easier:

Edit: Also, not every single bugged unit is fixed yet.

Edit #2: Newest Version:


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http://Ghost4942.webs.com, http://wc3gamer.forumcircle.com


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