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United Warcraft 3 map hacking!
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PostPosted: June 25th, 2007, 12:04 pm 
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I started to distribute this map over the west coast realm and hosted a few games to try the map out. I have experienced all the bugs listed plus one more even more serious bug that MUST be fixed before I attempt to distribute this map any more.

There is a bug where after the maphack check (zooming in and out) that makes it so you can not select your upgrades, at some point I had 4 levels and I could not pick which ability to upgrade and ended up losing the game because of it.

This bug is pretty serious, and so are the other bugs. At some point I was hosting a game with three maphackers testing to see if the game worked, and the maphack check zoomed into a place in the map that didn't have fog of war three or four times in a row.... the game went on for 40 minutes and eventually the maphackers left thinking the maphack detection didn't work.

At this point, the map is too buggy to distribute and use. It is a good alpha release, but nothing more than that. I want to thank you for working on the map and I'm looking forward to a newer version! Also, if I could be part of beta test thing that would be awesome :)


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PostPosted: June 25th, 2007, 6:54 pm 
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This AntiMaphack thing is good but there are too much bug so we can't play it... when people finds bug and they will say buggger map or smt like tat then they leave the game .... i am Hoping to see a better version ^^
=)


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PostPosted: June 25th, 2007, 10:00 pm 
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aye, I know of that bug too. its the same as the 'cant move' bug - I used currently selected units to pan back.. heh, I know its not a good version to be playing, theres quite a few bugs. I want to completely redo the panning part so its not so user-unfriendly, it won't even happen in my next version, I'll pick another method, also, I'll be adding some more features...

by the way, if anyone would like a long but nice read, check out
http://securegamers.com/forums/showthread.php?t=6126
(even though securegamers blows, especially recently.)


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PostPosted: June 26th, 2007, 2:19 am 
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AMH2 is out, updated original post.

fixed bugs and added a few things.

PS: The great Hans2 has agreed to use my map for his league! >7000 people!


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PostPosted: June 27th, 2007, 3:59 am 
Xantan wrote:
AMH2 is out, updated original post.

fixed bugs and added a few things.

PS: The great Hans2 has agreed to use my map for his league! >7000 people!



That pretty much means you're getting quite a population :P


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PostPosted: June 28th, 2007, 5:20 am 
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Guys, I've made a few small changes for .45, and here I am to present DotA Allstars v6.45 AMH2a.

two new commands:
-clear
-stats

I'll add on to stats later, and I plan to fix more bugs and hopefully fnally change the way the amh test works for AMH3.

Anyways, download AMH3 here:
http://files.wc3edit.net/secure/files/D ... 0AMH2a.w3x
http://www.mediafire.com/?fjjtajcyvnw
Deaf will up it on epicwar later.

Notes:
I know I didnt quite fix the spectre bug yet, so ignore that change in f9, I did fix some other things and add some commands too though.
I know atm that the automatic seek may stop certain channelling spells, but it shouldnt stop town portal scrolls / boots of tp anymore.

In AMH3 these channelling problems will be solved as the game will never pan your camera away thus not disturbing gameplay etc.

Please report bugs in this topic or by private message.


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PostPosted: June 29th, 2007, 1:00 pm 
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It was taking forever and a day for you guys to put it on epic war, so I stuck it up on there for you guys:

http://www.epicwar.com/maps/23538/


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PostPosted: June 29th, 2007, 3:04 pm 
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blackjackel wrote:
It was taking forever and a day for you guys to put it on epic war, so I stuck it up on there for you guys:

http://www.epicwar.com/maps/23538/

lol, thanks.


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PostPosted: June 30th, 2007, 1:49 am 
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Joined: June 18th, 2007, 3:05 pm
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i'm trying to use x-deep on it

but, its taking forever

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PostPosted: June 30th, 2007, 4:00 am 
Unscrewed_Magic wrote:
i'm trying to use x-deep on it

but, its taking forever



X-Dep won't work on it; this is DotA.


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