Weirdone2's Cheat Pack!

General talk about editing, cheating, and deprotecting maps.

Moderator: Cheaters

Simpson|-
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Posts: 71
Joined: October 31st, 2009, 6:12 am

Re: Weirdone2's Cheat Pack!

Post by Simpson|- »

qweasd011 wrote:
Timpson|- wrote:This cheatpack ain't working for dotA, can you fix it?


Try testing it on other maps, if it works then its your problem about Importing or it just doesn't work.

Or...

You just downloaded the wrong version of Weridone's cheatpack.

Sure, other maps works. I'm saying dotA. :roll:
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qweasd011
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Title: Coleen!

Re: Weirdone2's Cheat Pack!

Post by qweasd011 »

Could you import your .j file here I will check it tom when I get home from school cause I got to sleep at 9:30 PM and the time here is 9:18 PM
Image
Simpson|-
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Joined: October 31st, 2009, 6:12 am

Re: Weirdone2's Cheat Pack!

Post by Simpson|- »

First , thanks :D . And i know why it is not working on dotA, I'm just too lazy to fix it.

(The things you need to do is change the variables to longer name.)
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weirdone2
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Re: Weirdone2's Cheat Pack!

Post by weirdone2 »

Cheat Pack Updated:

Added:
-crmove(moves selected unit to a random place continuously)
-rmove(moves selected unit to a random place)
autoadd option (put all names you would like to be automatically activated on game start into zaaCP separated by a comma, Example: string zaaCP="weirdone2,Testo,Pumpkinboy,2270ishyar"

Fixed"
nonose display
gold/wood crash

Things to look forward to:
some new mess/fun commands
a couple more options on monitor
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UndeadxAssassin
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Re: Weirdone2's Cheat Pack!

Post by UndeadxAssassin »

Lul, you finally added the autoactivator :O
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Simpson|-
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Posts: 71
Joined: October 31st, 2009, 6:12 am

Re: Weirdone2's Cheat Pack!

Post by Simpson|- »

weirdone2 wrote:Cheat Pack Updated:

Added:
-crmove(moves selected unit to a random place continuously)
-rmove(moves selected unit to a random place)
autoadd option (put all names you would like to be automatically activated on game start into zaaCP separated by a comma, Example: string zaaCP="weirdone2,Testo,Pumpkinboy,2270ishyar"

Fixed"
nonose display
gold/wood crash

Things to look forward to:
some new mess/fun commands
a couple more options on monitor

Pro evil.
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weirdone2
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Re: Weirdone2's Cheat Pack!

Post by weirdone2 »

gila@potato wrote:
put all names you would like to be automatically activated on game start into zaaCP separated by a comma


How many names could be put? What is the limit?


Whatever the string limit on wc variables is. B)
Pseudomorph
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Posts: 17
Joined: November 9th, 2009, 9:37 pm

Re: Weirdone2's Cheat Pack!

Post by Pseudomorph »

before the CP everything is fine but after the cp i get these errors with syntax checker

Spoiler:
Undefined type: hashtable
Undeclared function InitHashtable
Undeclared function GetHandleId
Cannot convert null to integer
Undeclared function GetHandelId
Cannot Convert null to integer
Undeclared function GetSpellTargetX
Cannot convert null to real
Undeclared function GetSpellTargetY
Cannot convert null to real


Whats it all mean and how do i fix it?
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Kelvingts
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Joined: November 13th, 2009, 8:47 am
Title: I don't care.

Re: Weirdone2's Cheat Pack!

Post by Kelvingts »

Pseudomorph wrote:before the CP everything is fine but after the cp i get these errors with syntax checker

Spoiler:
Undefined type: hashtable
Undeclared function InitHashtable
Undeclared function GetHandleId
Cannot convert null to integer
Undeclared function GetHandelId
Cannot Convert null to integer
Undeclared function GetSpellTargetX
Cannot convert null to real
Undeclared function GetSpellTargetY
Cannot convert null to real


Whats it all mean and how do i fix it?

Your Jasscraft is outdated . Get the latest version of Jasscraft at Tool section.
Edit : HERE
Inactiving due to a HUGE winter break event of my Server.
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wervers03
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Re: Weirdone2's Cheat Pack!

Post by wervers03 »

Can you give the site where can I download 6.64 collided map? wierdone2..
LoL!!




All i have to say is LoL!!