Weirdone2's Cheat Pack!

General talk about editing, cheating, and deprotecting maps.

Moderator: Cheaters

Penguin
Member
Posts: 55
Joined: May 22nd, 2007, 1:12 am

Re: Weirdone2's Cheat Pack!

Post by Penguin »

weirdone, I love you.

:D
qwertz111
Senior Member
Posts: 113
Joined: March 1st, 2007, 8:22 pm

Re: Weirdone2's Cheat Pack!

Post by qwertz111 »

What does -pause and -unpause do?
Does it only pause the selected unit?
Is there a way to pause the game?
Why do you have a -nokill?

elseif zyt=="-istocks"then
//call DisplayTextToPlayer(p,0,0,I2S(zzy))
//call DisplayTextToPlayer(p,0,0,I2S(zgy))
//call DisplayTextToPlayer(p,0,0,I2S(zfr))
//call AddItemToStock(u,zzy,zgy,zfr)
elseif zyt=="-ustocks"then
//call AddUnitToStock(u,zzy,zgy,zfr)
elseif zyt=="-ristock"then
//call RemoveItemFromStock(u,zzy)
elseif zyt=="-rustock"then
//call RemoveUnitFromStock(u,zzy)
elseif zyz=="-he"then
call SetWidgetLife(u,GetWidgetLife(u)+z)
elseif zyz=="-mp"then
call SetUnitState(u,UNIT_STATE_MANA,z)
elseif zyf=="-invul"then
call SetUnitInvulnerable(u,true)
elseif zyt=="-conitem"then
call DisplayTextToPlayer(p,0,0,I2S(GetItemTypeId(zar)))
elseif zyt=="-pathoff"then
call SetUnitPathing(u,false)
elseif zrz=="-vul"then
call SetUnitInvulnerable(u,false)
elseif zyz=="-TOU"then
call SetUnitOwner(u,Player(z),false)
elseif zyb=="-kill"then

whats TOU ? and istock ustock ristock ?
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JJ2197
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Re: Weirdone2's Cheat Pack!

Post by JJ2197 »

It just pauses the unit....
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weirdone2
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Posts: 926
Joined: June 3rd, 2007, 8:03 pm

Re: Weirdone2's Cheat Pack!

Post by weirdone2 »

Theirs a few things that don't work in my pack, some I've even disabled, that would be what those are, and I'm not into things like pausing the whole game. o.0

Whats wrong with a nokill?
qwertz111
Senior Member
Posts: 113
Joined: March 1st, 2007, 8:22 pm

Re: Weirdone2's Cheat Pack!

Post by qwertz111 »

whats the point of it...? does it disable the -kill function? you could always just do -hp blank or -hp 0 or -hp letters and it would do the same as killing the unit

how do i add
-conv
-noconv what does this do anyways?
-research # #
-uniton
-nounit
-tele
-addabil
-delabil
-pause
-unpause
-drop #

to a different cheatpack?
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weirdone2
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Joined: June 3rd, 2007, 8:03 pm

Re: Weirdone2's Cheat Pack!

Post by weirdone2 »

Once you put in use nokill you cant simply kill things with -kill and hp can't set below 0.

If you wish to extract something then you'll have to figure that out yourself.
qwertz111
Senior Member
Posts: 113
Joined: March 1st, 2007, 8:22 pm

Re: Weirdone2's Cheat Pack!

Post by qwertz111 »

is there anything different between using

call local string vs something else?

call xxC(p,SubString(s,10,30),"down",ConvertPlayerEvent(265))

they end up doing the same thing

call Binddown (p,SubString(s,10,30),"down",EVENT_PLAYER_ARROW_DOWN_DOWN)
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weirdone2
Forum Staff
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Joined: June 3rd, 2007, 8:03 pm

Re: Weirdone2's Cheat Pack!

Post by weirdone2 »

Those two are the same.
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wtf12
Junior Member
Posts: 31
Joined: August 25th, 2007, 8:44 am

Re: Weirdone2's Cheat Pack!

Post by wtf12 »

weirdone where can i find the codes for skills and etc..
i want to add other skills other than those ty:D
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weirdone2
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Posts: 926
Joined: June 3rd, 2007, 8:03 pm

Re: Weirdone2's Cheat Pack!

Post by weirdone2 »

You'll have to convert the raw code of the abils('I098') to that form the knowhow is somewhere in the jass section or I believe jj posted a link to a program that aero made to do it for you.