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(4) Sunken Frenzy

Posted: February 11th, 2007, 10:44 pm
by Thanatos_820
(4) Sunken Frenzy

Thanatos_820 / K9_Felravager

Map Name: Sunken Frenzy
Players: 4
AI: No
Tileset: Sunken Ruins
Dimensions: 56x56
Size: 72.4 KB [Very Small]
Optimized: No
Widgetizer: No
Protection: No
Hours Spent: 2-3

Current Version: 1.0d
Alpha: No
Beta: No


Introduction:

This map was inspired by AceHart's: Hatchery Havoc, so I decided to create a "relative" of it. No, there's no AI like in AceHart's map, I plan to make AI soon though. In this map, you can dominate your enemies, cut through enemy lines, and...whatever.

Just like in AceHart's map, you must train units (In Hatchery Havoc, you had to hatch units) from your Coral Steep, which may later upgrade to a Spawning Pool, then a Tidal Shrine, and finally, a Deepsea Temple. Your object in this game is to be the last standing of all tidal armies, meaning they must surrender under your power. However, if you plan on attacking the base of an enemy commander, you'll be left vulnerable to all attacks, unless you have units to defend your "base".

Your base, is not really a base. It's just your main command structure and a few Pedestals for researching. If your small base eradicated, you will be exterminated, regardless of how many units you have defending the area. You must train your tidal warriors to defend your gateway to defeat, upgrade your structure to tiers 2 to 4. Every tier has different units, but there are only 4 kinds of units you may train.

In time, more warriors will be able to be avaliable to you, there will be more tiers, there will be upgrades, there will be more features in the map, there will be AI in the map (If I have an AI, it will become more advanced per version), and lots more!




World Editor Tutorials Link: [ http://world-editor-tutorials.thehelper ... p?view=405 ] (Version 1.0e)

Sunken Frenzy Changelog

V1
-First Release

V2
-Fixed up Typos
-Fixed up Murloc Huntsman
-Fixed up Passive Skills
-Fixed up Cripple effects
-Fixed up Ensnare effects
-Fixed Envenomed Blade's Color Code
-NEW: Upgrades
-Fixed Button Positions

V3
-Fixed up Typos
-Balanced the Hydra
-NEW: Sea Turtle Units
-NEW: Sea Turtle Upgrades
-Fixed up Loading Screen
-Fixed to 4 Player Mode

V4
-Map Dimensions Shortened
-Fixed
-Fixed Gold Start
-Fixed up Typos
-Balanced the Sea Turtle
-Fixed up Color Codes
-Fixed up Loading Screen
-No Shadowmeld
-No Slow Poison
-Another Pedestal
-Added Version on Message Text

V5
-Improved Terrain
-Balanced Murloc Huntsman
-Faster Income Rate (100% faster)
-NEW: 3 Upgrades
-NEW: Sunken Orc Units
-More Doodads


What is in Progress?

Computer AI
I'm working on the AI, I won't be realesing the next one until I can get it done. I am in need of a user who can create a basic AI for me, such as upgrading tiers, training units, attacking and moving...and all of that. Much credit goes to that person who can create an AI for me. If you want to volunteer to make the AI, download bersion 1.0d first and then you can start.

Suggestions and feedback are welcome...thank you.

-Thanatos_820 / K9_Felravager

Posted: February 15th, 2007, 2:16 pm
by Totti_8
Screenshots?

Posted: February 16th, 2007, 12:17 pm
by Furion
i playd whit lots of my friends this map its reallly cool

Posted: February 18th, 2007, 4:28 am
by Thanatos_820
>>Screenshots?

Mind if I get you a link so you can see?

http://www.clancbs.com/board/showthread ... #post21344

It's there, at the very bottom of the first post ;).

>>i playd whit lots of my friends this map its reallly cool

Glad you liked the map. The new version came out, so delete 1.0d and get 1.0e now, but sorry for the late response.

But I'm making an ORPG soon, so AI won't be built for a while, I don't care if anyone steals this map, it's officially completed but it will be worked on after a few months.

Posted: February 18th, 2007, 4:50 pm
by Kalle
oha very small map :D

but n1 ^^

Kalle

Posted: February 19th, 2007, 4:51 am
by Thanatos_820
Yep, a small strategy map just for fun when you have nothing to do. I'm making a special version of my Sunken Frenzy map, should I release it in public like at Epic War or only here? There will be MAJOR changes in the map, about 3 new kinds of units, several upgrades, and much more.

Posted: February 19th, 2007, 6:04 am
by Xantan
Public, why not? Its not gonna hurt anything, although, I would protect the map if it isnt already.

Posted: February 19th, 2007, 9:36 pm
by Thanatos_820
Xantan wrote:Public, why not? Its not gonna hurt anything, although, I would protect the map if it isnt already.


Protection? Hmm...give me some reasons of why map protection should be applied to it.

Posted: February 20th, 2007, 9:40 am
by Xantan
I just like to have my maps protected, plus, if you use vexorians you can shrink your map too, its not really all about making it protected, just making it smaller by deleting world editor data! :p

Posted: February 20th, 2007, 11:52 am
by Dekar
you can shrit it using vexorian quite a lot without deleting the editor files!

greets Dekar