[FukKi]Hex Fixer v28
Moderator: Cheaters
Forum rules
While crediting should be allowed, please keep down the advertising. If you know who it's from, and they have a website, please link to it as a basic courtesy.
While crediting should be allowed, please keep down the advertising. If you know who it's from, and they have a website, please link to it as a basic courtesy.
-
- Old Wrinkly Member
- Posts: 226
- Joined: April 19th, 2010, 1:48 pm
- Location: In The World
[FukKi]Hex Fixer v28
Features:
- Hex "$" to dec
- Hex "0x" to dec
- Ascii to dec
- Rowcode number to ID
How to use:
Way 1: click "Open" button and select your *j file
then click "Save" button to save it
and "Fix Now" button to start
Way 2: Drag file and drop in program click "Save" button to save it
and "Fix Now" button to start
If you got error when insert *.j file after use [FukKi]Hex Fixer and Jass Craft:
Download Notepad++ and vJASS Syntax Highlighter for notepad++
then run "[FukKi]Hex Fixer" again (if old unhex file has save by Jass Craft)
and use "Notepad++" to fix or insert cheat again
[spoiler=DOWNLOAD] [/spoiler]
You can post bug in this topic
please attachment *j file or map when you report
You do not have the required permissions to view the files attached to this post.
Last edited by Fukki on August 15th, 2016, 8:37 am, edited 125 times in total.
-
- Senior Member
- Posts: 111
- Joined: July 12th, 2012, 8:04 pm
Re: [FukKi][JH2D - 1.4f] *.j Hex to Dec - UNHEX TOOL
seems great i'll test it !
-
- Old Wrinkly Member
- Posts: 226
- Joined: April 19th, 2010, 1:48 pm
- Location: In The World
-
- Newcomer
- Posts: 13
- Joined: August 11th, 2012, 4:54 am
Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL
Good
Last edited by nhuthao on November 22nd, 2012, 9:04 am, edited 1 time in total.
-
- Forum Spammer
- Posts: 510
- Joined: August 18th, 2012, 2:32 am
Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL
[Report] Bug
after i used this tool, the size of the war3map.j decreased from 600++ kb to below 100kb, it only processed about 4000 out of 20000++ lines, this tool deleted the rest triggers
[Suggestion]
the processing speed in unstable, sometimes can reach 300 lines/second but sometimes just below 20 lines/second, please stabilize the speed to about 150 lines/second, it gets slower and slower as it converting
after i used this tool, the size of the war3map.j decreased from 600++ kb to below 100kb, it only processed about 4000 out of 20000++ lines, this tool deleted the rest triggers
[Suggestion]
the processing speed in unstable, sometimes can reach 300 lines/second but sometimes just below 20 lines/second, please stabilize the speed to about 150 lines/second, it gets slower and slower as it converting
You do not have the required permissions to view the files attached to this post.
-
- Old Wrinkly Member
- Posts: 226
- Joined: April 19th, 2010, 1:48 pm
- Location: In The World
Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL
JustANewbie wrote:[Report] Bug
after i used this tool, the size of the war3map.j decreased from 600++ kb to below 100kb, it only processed about 4000 out of 20000++ lines, this tool deleted the rest triggers
[Suggestion]
the processing speed in unstable, sometimes can reach 300 lines/second but sometimes just below 20 lines/second, please stabilize the speed to about 150 lines/second, it gets slower and slower as it converting
"Auto Countline System" it error by sometime
you can fix it by your self in this step
open "Jass Craft" or other program to count line
scroll down to end line and get line number
back to "[FukKi]JH2D" and insert it in "End Line"
set file input and output then start it
now i find the way to fix it
- slower to unhex
- auto count line bug
-
- Forum Spammer
- Posts: 510
- Joined: August 18th, 2012, 2:32 am
Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL
please be faster i got no idea what are you talking about ==
edit:i got it thank you but actually what is memory?
edit:i got it thank you but actually what is memory?
-
- Super Moderator
- Posts: 3190
- Joined: February 24th, 2009, 1:31 pm
- Location: JEW LAND
Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL
Just a qeustion, what would happen if you tell it from line 1 to line 99999999? Shouldn't it solve the count problem? Or if it will crash, well fix it to the maximum lines possible.
Also, may I suggest a "Convert All" button?
Also, may I suggest a "Convert All" button?
-
- Newcomer
- Posts: 3
- Joined: April 27th, 2012, 1:41 am
Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL
of course people wanted to convert all, the end line is for people who doesn't want to convert all then they can decide which line is the end line
about the crash problem, i don't know, who would set the end line to 999999? normally they would like to do it the simplest and the fastest way, nobody would change the end line for nothing, by the way you can try it yourself or i try it for you?
edit1:ok i tried it but it doesn't work, if i set the start line to 1 and the end line to 999999, it start from line 1256 and the time requirement increases extremely, about 4 hours, i think this method won't work
edit2:i tried start line 0 and the end line 999999, it starts from line 1256 too, maybe it is the problem of war3map.j?
edit3:i tried another war3map.j, i set the start line to 1 and the end line to 999999, it starts from line 19, so with start line 0
edit4:i tried another war3map.j, same setting, start with line 1258
about the crash problem, i don't know, who would set the end line to 999999? normally they would like to do it the simplest and the fastest way, nobody would change the end line for nothing, by the way you can try it yourself or i try it for you?
edit1:ok i tried it but it doesn't work, if i set the start line to 1 and the end line to 999999, it start from line 1256 and the time requirement increases extremely, about 4 hours, i think this method won't work
edit2:i tried start line 0 and the end line 999999, it starts from line 1256 too, maybe it is the problem of war3map.j?
edit3:i tried another war3map.j, i set the start line to 1 and the end line to 999999, it starts from line 19, so with start line 0
edit4:i tried another war3map.j, same setting, start with line 1258
-
- Old Wrinkly Member
- Posts: 226
- Joined: April 19th, 2010, 1:48 pm
- Location: In The World
Re: [FukKi][JH2D - 1.6a] *.j Hex to Dec - UNHEX TOOL
laserdemon wrote:of course people wanted to convert all, the end line is for people who doesn't want to convert all then they can decide which line is the end line
about the crash problem, i don't know, who would set the end line to 999999? normally they would like to do it the simplest and the fastest way, nobody would change the end line for nothing, by the way you can try it yourself or i try it for you?
edit1:ok i tried it but it doesn't work, if i set the start line to 1 and the end line to 999999, it start from line 1256 and the time requirement increases extremely, about 4 hours, i think this method won't work
edit2:i tried start line 0 and the end line 999999, it starts from line 1256 too, maybe it is the problem of war3map.j?
edit3:i tried another war3map.j, i set the start line to 1 and the end line to 999999, it starts from line 19, so with start line 0
edit4:i tried another war3map.j, same setting, start with line 1258
i has use SubString to check word it slowly to read string
and the time is check by start line to end line not all data
EX: 100 Line/Sec form line 1 to line 1000 you can use 10 sec to get it
then it impossible to not lose time in convert value
Last edited by Fukki on November 8th, 2012, 3:03 pm, edited 3 times in total.