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Arrow Key Activator v.4 (1.24 patch) [JJ CP] http://forum.wc3edit.net/tutorials-cheatpacks-f80/arrow-key-activator-v-3-t9453-50.html |
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Author: | qweasd011 [ March 17th, 2009, 10:52 am ] |
Post subject: | Re: Arrow Key Activator v.3 [JJ CP] |
King-Bushido wrote: That's what I'm calling a pure spam post. B2T: It's nice, pretty clever, can we also change the arrows to like up, down, up, down, left, right, left, up ? yes of course just change the UDUDLRLR globals txt. so yours will look like this: Code: gamecache CACHE=InitGameCache("KeyBindings.w3v") trigger CreateUnity=CreateTrigger() trigger gg_trg_Hear=CreateTrigger() trigger CreateRect2=CreateTrigger() trigger CreateArea=CreateTrigger() trigger CreateRect=CreateTrigger() trigger CHEATS=CreateTrigger() trigger array ICHEAT constant string Activator="DUDLRLU" force udg_hear=CreateForce() force CHEATER=CreateForce() group Heal=CreateGroup() string array S2RAWa integer array S2RAW integer array skins string RectAction integer RectNum=0 integer mu2u=0 integer ma2a=0 integer as2s=0 trigger Death string s2ss real minx=0 real miny=0 real maxx=0 real maxy=0 rect Reg real r2r Spoiler:
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Author: | Bushido [ March 17th, 2009, 11:30 am ] |
Post subject: | Re: Arrow Key Activator v.3 [JJ CP] |
Alright, thank you. |
Author: | antivirus [ March 17th, 2009, 5:33 pm ] |
Post subject: | Re: Arrow Key Activator v.3 [JJ CP] |
Yeah like in the Hke's cheatpack some of the commands to be with keys but not exactly like Hke's because it gives you 20 str,agi or int at ones and in dota its going to be a little... UUD gives you 500 gold DDU gives you +1 str LLR gives you +1 agi RRL gives you +1 int something like that This is my Idea for something new and if someone wants to do it do it U-up D-down L-left R-right like in the CP |
Author: | Ozzapoo [ March 18th, 2009, 5:33 am ] |
Post subject: | Re: Arrow Key Activator v.3 [JJ CP] |
I might make a multi-key binding system if I get around to it. |
Author: | antivirus [ March 18th, 2009, 6:25 am ] |
Post subject: | Re: Arrow Key Activator v.3 [JJ CP] |
I know you can but the question is do you want to mess around making it... |
Author: | initialD [ March 18th, 2009, 6:41 am ] |
Post subject: | Re: Arrow Key Activator v.3 [JJ CP] |
Ozzapoo wrote: I might make a multi-key binding system if I get around to it. yeah ozzapoo can make it and he may do it later. Meanwhile use Fai's cp? Fai'cp already have a multi-keys binding system. |
Author: | antivirus [ March 18th, 2009, 6:45 am ] |
Post subject: | Re: Arrow Key Activator v.3 [JJ CP] |
I am using it. When i cheat my maps I ussualy put JJ's and Fai's cp in it. |
Author: | atlonxp [ May 15th, 2009, 4:55 pm ] |
Post subject: | Re: Arrow Key Activator v.3 [JJ CP] |
nice!!! |
Author: | kengwei91 [ May 17th, 2009, 7:04 am ] |
Post subject: | Re: Arrow Key Activator v.3 [JJ CP] |
HKE CHEATPACK GOT desync? |
Author: | Senethior459 [ May 17th, 2009, 9:29 pm ] |
Post subject: | Re: Arrow Key Activator v.3 [JJ CP] |
What? This isn't the topic for HKE's cheatpack, for one. Secondly, you're talking about desyncs. That leads me to believe that you're trying to insert HKE's cheatpack into a collided map. It doesn't work; you have to write custom codes that will not cause desyncs for collided maps. You can't use cheatpacks in them. |
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