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Arrow Key Activator v.4 (1.24 patch) [JJ CP]
http://forum.wc3edit.net/tutorials-cheatpacks-f80/arrow-key-activator-v-3-t9453.html
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Author:  matchai [ February 8th, 2009, 4:47 pm ]
Post subject:  Arrow Key Activator v.4 (1.24 patch) [JJ CP]

Arrow Key Activator [JJ CP]

Idea by:
matchai and Senethior469

Written by:
Ozzapoo

Special thanks to:
qweasd011 and Fatherspace



Special Activator:
U
p+Up+Down+Down+Left+Right+Left+Right (Arrow Keys)

Commands:

Spoiler:
Up+Up+Down+Down+Left+Right+Left+Right (Activates Cheats)
-
gold #
-
lumber #
-
int #
-
agi #
-
str #
-
lvl #
-
xp #
-hp #
-
mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-
unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-
invul
-
vul
-
kill
-
mana (Mana stays at 100%)
-
invis (makes unit invisible)
-
vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-
setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-
clearkeys (Clears bindings)
-showkeys (Shows bindings)
-
mh (Dispalys map, no server splits, hopefully)
-
setname
-sise #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-
ufast (Research is instant)(To disable one of these commanthis add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-
unally ##
-soff (share off)
-spawn #### (List)
-
ground ####
-add ####
-
remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## [name] (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-
dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-
noreplay
-
kick ## [message]
-tele (sets patrol to teleport)
-note (sets it back to normal)
-
reg [kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown] (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-
stop (Disable unit commands)
-
resume (Enables them)
-area #### #### (First #'s are sise 2nd Rawcode, then click where you want it)
-
autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-
cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-
nounit (Disables -unit)
-act [activator] (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-
itemid (Shows the unit's item rawcode in first slot)
-
destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adthis hp to any unit, neethis to be divisable by 50)
-colors (Displays player numbers by color)
-
say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


If you want to change the Arrow Keys for the activator, change what is here:

Image

L = Left
R = Right
U = Up
D = Down

Download ArrowKey Activator v.4 here:
Attachment:
Activator.zip


Previous Versions:
Spoiler:
Attachment:
Activator.zip

Attachment:
Activator.zip

Have Fun! ;-)

If you have any ideas of your own that should be added please post it and we will take a look at it :D

Author:  caiocarv [ February 8th, 2009, 6:33 pm ]
Post subject:  Re: Arrow Key Activator [JJ CP]

Nice man.. but i think this is not advantage..

Author:  matchai [ February 8th, 2009, 7:01 pm ]
Post subject:  Re: Arrow Key Activator [JJ CP]

how is it not an advantage?

No one will guess the code, it is easier to type, you don't have to go to observer to type it ect...

Author:  caiocarv [ February 8th, 2009, 8:15 pm ]
Post subject:  Re: Arrow Key Activator [JJ CP]

yeah it is.. but you need to put the commands in observers anyway ;-)

Author:  Ken [ February 8th, 2009, 8:33 pm ]
Post subject:  Re: Arrow Key Activator [JJ CP]

You don't have to. It's mostly the activator you keep secret, so nobody can get the same privileges as you.

But anyway, this is a great idea. I, personally, love it. And the fact that you're using the Konami Code makes it even better.

Author:  omnimancer [ February 10th, 2009, 12:02 am ]
Post subject:  Re: Arrow Key Activator [JJ CP]

So It's no longer possible to activate the cheats by chat command?

Author:  matchai [ February 10th, 2009, 12:16 am ]
Post subject:  Re: Arrow Key Activator [JJ CP]

not with this cheatpack...

Author:  initialD [ February 10th, 2009, 2:26 am ]
Post subject:  Re: Arrow Key Activator [JJ CP]

hm......
you could actually put 2x activation method in it. But whatever.
this could become laggy after the host play with this cp for a few games.
wc3 is a stupid machine that will create many memory glitches with such triggers.
whatever.

Author:  antivirus [ February 10th, 2009, 7:11 am ]
Post subject:  Re: Arrow Key Activator [JJ CP]

Click I think this is better.Damn it I type my activator in ALL if they try the don't get jack shit...
initialD wrote:
hm......
you could actually put 2x activation method in it. But whatever.
this could become laggy after the host play with this cp for a few games.
wc3 is a stupid machine that will create many memory glitches with such triggers.
whatever.
And how he said its buggy

Author:  Ozzapoo [ February 10th, 2009, 9:04 am ]
Post subject:  Re: Arrow Key Activator [JJ CP]

Uhm....What? Did senethior even do anything? I don't see any modifications he made, and I don't think you have to press the keys within two seconds of eachother....wth?

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