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[GUIDE] Creating items in PG Maps [+MAKE YOUR OWN LIST] http://forum.wc3edit.net/tutorials-cheatpacks-f80/creating-items-in-pg-maps-t36531.html |
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Author: | nuzamacuxe [ July 24th, 2019, 12:09 am ] |
Post subject: | [GUIDE] Creating items in PG Maps [+MAKE YOUR OWN LIST] |
Hello! It's been a long since PG PROTECTION become popular in korean and some chinese maps. The -spawn command (from JJ's CP) doensn't work in those maps so you would have to use -additem 99 (or -ritem 99 from my cheatpack [click here to check it out!]) to get your desired item, but dont worry! You won't need to use it anymore! HOW TO CREATE ITEMS Required program: Gonna use this pg protected map as example: fulfilled-requests-f75/narnia-rpg3-0-9c-t36511.html NOTE: I'm gonna assume you already know how to insert a cheatpack and how to get rawcodes.
2. Get the rawcodes; (Don't know how to get rawcodes? CLICK HERE) 3. Open up the items.txt file using NOTEPAD++; 4. Look for the item you want and copy the rawcode (CTRL + C); Spoiler:
5. Use -citem RAWCODE and done. Spoiler:
MAKE YOUR OWN LIST If you are lazy to always look for your desired item this tutorial will help you out. I made a simple system which let you do it... its name is Item List Maker. It's like a cheatpack, but it was made only for items. Which means there are only a few specific commands. Command list:
autofill on - Auto add bought/picked items to your list; svslot # (1-6) - Saves the item which is in slot #; svlist - Saves your current list and generate a file with the saved items; mylist - Shows your list of items; clearlist - Clears your list of items; ritem # (1-99) - Spawns # random items; cid # - Spawns # item based on its INTEGER ID; citem # - Spawns # item based on its RAWCODE; svitem # - Saves # item based on its RAWCODE; clear - Clears your screen from messages; autofill off - Disables auto fill mode; ilm off - Disables Item List Maker. |
Author: | devoltz [ July 24th, 2019, 11:33 am ] |
Post subject: | Re: [GUIDE] Creating items in PG Maps [+MAKE YOUR OWN LIST] |
nice nuza, very cool. |
Author: | exocet [ February 9th, 2020, 9:42 pm ] |
Post subject: | Re: [GUIDE] Creating items in PG Maps [+MAKE YOUR OWN LIST] |
With this everytime i spawn an item in Twilight eve it vanishes to what i assume is anti hack, is there any way to spawn directly to hero inventory vs on the ground? |
Author: | nuzamacuxe [ February 11th, 2020, 2:10 am ] |
Post subject: | Re: [GUIDE] Creating items in PG Maps [+MAKE YOUR OWN LIST] |
Yes, it is. Code: native UnitAddItemToSlotById takes unit whichUnit, integer itemId, integer itemSlot returns boolean itemSlot reference (0-5); |
Author: | exocet [ February 11th, 2020, 3:27 am ] |
Post subject: | Re: [GUIDE] Creating items in PG Maps [+MAKE YOUR OWN LIST] |
nuzamacuxe wrote: Yes, it is. Code: native UnitAddItemToSlotById takes unit whichUnit, integer itemId, integer itemSlot returns boolean itemSlot reference (0-5); Yes, exactly what i needed. a little modification and I got it to work. |
Author: | teomau [ January 2nd, 2022, 2:12 am ] |
Post subject: | Re: [GUIDE] Creating items in PG Maps [+MAKE YOUR OWN LIST] |
exocet wrote: nuzamacuxe wrote: Yes, it is. Code: native UnitAddItemToSlotById takes unit whichUnit, integer itemId, integer itemSlot returns boolean itemSlot reference (0-5); Yes, exactly what i needed. a little modification and I got it to work. Can you give the full line of code and where to put it? |
Author: | numchut [ February 16th, 2022, 6:46 am ] |
Post subject: | Re: [GUIDE] Creating items in PG Maps [+MAKE YOUR OWN LIST] |
i can not play becoust Map is big please help me thank |
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