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Re: [JASS] NZCP [EXCLUSIVE FEATURE!]
Posted: November 23rd, 2019, 6:31 pm
by nuzamacuxe
What map are you trying to get rawcodes?
Re: [JASS] NZCP [EXCLUSIVE FEATURE!]
Posted: December 5th, 2019, 8:13 pm
by ratfer
how to add new func?
template please.
Re: [JASS] NZCP [EXCLUSIVE FEATURE!]
Posted: December 10th, 2019, 12:25 am
by nuzamacuxe
I didn't get what you meant.
Re: [JASS] NZCP [EXCLUSIVE FEATURE!]
Posted: December 18th, 2019, 8:15 pm
by ZzMidouzZ
Please mix Fukki Menu
Re: [JASS] NZCP [EXCLUSIVE FEATURE!]
Posted: December 19th, 2019, 4:53 am
by nuzamacuxe
Why would I mix with FuKki menu? You can just use both.
Re: [JASS] NZCP [EXCLUSIVE FEATURE!]
Posted: January 27th, 2020, 3:15 am
by nuzamacuxe
NZCP HAS BEEN UPDATED!Fixes: - Now
NZCP will give the
current player's
color (Example:
Player 2 is using the
teal color instead of the
blue one.
NZCP will detect
that change and show its name on the
teal color.)
-
The code has been
improved a bit.
Changes: -
Commands cunit and
citem were MERGED into
ONE COMMAND:
create;
-
Commands kick and
share were
remade.
Now you can share and
kick without the needing of selecting a unit.
News: - New commands! Check them out:
giveg # x: Gives to player # x gold;
givel # x: Gives to player # x lumber;
givef # x: Gives to player # x food;
act #: Changes the activator to #;
enemychat: Lets you to see what enemies are typing;
enemychat off: Disables enemy’s chat command.
Previews:Share Command:
Enemychat Command:
Act Command:
Giveg, givel, givef Commands:
Re: [JASS] NZCP [EXCLUSIVE FEATURE!]
Posted: January 27th, 2020, 4:20 pm
by zeflan
Nice update. Will try it in the next upcoming days.
Keep them updates coming
EDIT: Yes! i took the very first digital copy of the update haha.
Re: [JASS] NZCP [EXCLUSIVE FEATURE!]
Posted: January 28th, 2020, 1:27 am
by nuzamacuxe
Thanks! I hope you like it.
That's cool! xD
Re: [JASS] NZCP [EXCLUSIVE FEATURE!]
Posted: January 29th, 2020, 7:20 pm
by Vorderyx
Does it have a noreplay option? Even with JJCP there's still a replay with reforged
Re: [JASS] NZCP [EXCLUSIVE FEATURE!]
Posted: January 29th, 2020, 7:23 pm
by nuzamacuxe
It does. The command is: "noreplay"
Maybe reforged changed its way to disable replay.