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[FukKi CP] - Rate Editor Final
http://forum.wc3edit.net/tutorials-cheatpacks-f80/rate-editor-final-t24287-60.html
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Author:  Fukki [ October 1st, 2013, 5:20 am ]
Post subject:  Re: [FukKi CP] - Rate Editor (Build 10) LastFixed: 1/10/2013

re upload build 10
sorry i miss file to upload build 10

fixed function name for active cheat by name
Fukki_Active3 -> Fukki_ActiveName

fixed kick function

Author:  Fukki [ October 18th, 2013, 12:58 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor (Build 11) LastFixed: 18/10/201

Fixed (Build 11):
- Fixed leak trigger
- Fixed active cheat function
- Fixed return damage function
- Rename "Fukki_Active3" to "Fukki_ActiveName"
- Add function "Fukki_CheatActive" to active cheat
- Add function "Fukki_MenuActive" to active menu
please read new config for setting active cheat and menu

Author:  Fukki [ December 5th, 2013, 7:01 am ]
Post subject:  Re: [FukKi CP] - Rate Editor (Build 11) LastFixed: 5/12/2013

Fixed (Build 12):
- Fixed "Attack Damage" not work
- Fixed "Skill Damage" not work
Note: i slow fix if no ppl report to me
so i know after added in YouTD 1.03

Author:  Fukki [ January 27th, 2014, 5:49 am ]
Post subject:  Re: [FukKi CP] - Rate Editor Build 12.5 -> 27/01/2014

Fixed (Build 12.5):
- Fixed "Damage Calculator" it over 100% of damage
- Fixed "Stop Attack" not work
- Fixed "Dispell Attack" not work
- Fixed "Auto Debuff" now work
- New option for set string menu and cheat active
- Recheck and clean all bugs

Author:  Apple [ February 6th, 2014, 6:43 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Build 12.5 -> 27/01/2014

Hey fukki I remembered I used your cheatpack while it was an older build. By kicking anyone, yourself would be kicked instead. Does that work now? Just curious ;o

Author:  Fukki [ February 6th, 2014, 11:47 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Build 12.5 -> 27/01/2014

kick command now work

Author:  Li3Dh4n [ February 7th, 2014, 2:28 am ]
Post subject:  Re: [FukKi CP] - Rate Editor Build 12.5 -> 27/01/2014

@fukki can i suggest something? Can u add reduce mana use for every casting spells like sabrac cp i wish u could do that

Author:  Apple [ February 9th, 2014, 4:44 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Build 12.5 -> 27/01/2014

you can just use nomana. I tested all the other commands(except kick because barely anyone joins a 1v1 game). works perfect.

Author:  Fukki [ February 11th, 2014, 3:59 am ]
Post subject:  Re: [FukKi CP] - Rate Editor Build 12.6 -> 11/02/2014

12.6
- New option "No Limit Item"
- Fixed string active not work (sorry i forgot ChatEvent :lol: )

copy on red line and add to "Fukki_CP_Config" funtion (12.5 only)
Spoiler:
Quote:
function Fukki_CP_Config takes nothing returns nothing
local gamecache fm2m=InitGameCache("FukKiCP.w3v")
local string fs2s=""
local integer fi2i=0
local player fp2p=null
set fbact[2]=false
set fbact[1]=true
loop
set ftact[fi2i]=CreateTrigger()
set fhact[fi2i]=InitHashtableBJ()
set fgact[fi2i]=CreateGroup()
exitwhen fi2i>11
set fi2i=fi2i+1
endloop
call Fukki_CheatActive(true,"-fukki")
call Fukki_MenuActive(false,"E")
call Fukki_ActiveName("[F]uk[K]i]-")
call SaveStr(fhact[0],0,3,"E")
call SaveStr(fhact[0],0,4,"L")
call SaveStr(fhact[0],0,5,"R")
call SaveStr(fhact[0],0,6,"U")
call SaveStr(fhact[0],0,7,"D")
call SaveReal(fhact[0],0,0,5)
call SaveInteger(fhact[1],0,1,25)
call SaveInteger(fhact[1],0,2,25)
call SaveInteger(fhact[1],0,3,25)
call SaveInteger(fhact[1],0,4,25)
call SaveInteger(fhact[1],0,5,5)
call SaveInteger(fhact[1],0,6,5)
call SaveInteger(fhact[1],0,7,20)
call SaveInteger(fhact[1],0,8,20)
call SaveInteger(fhact[1],0,9,5)
call SaveInteger(fhact[1],0,10,5)
call SaveInteger(fhact[1],0,11,100)
call SaveInteger(fhact[1],0,12,1)
call SaveInteger(fhact[1],0,13,1)
call SaveInteger(fhact[1],0,14,20)
call SaveInteger(fhact[1],0,15,5)
call SaveInteger(fhact[1],0,16,20)
call SaveInteger(fhact[1],0,17,5)
set fi2i=0
loop
set fp2p=Player(fi2i)
set fs2s=StringCase(GetPlayerName(Player(fi2i)),fbact[2])
call TriggerRegisterPlayerChatEvent(ftact[0],fp2p,"",fbact[2])
call TriggerRegisterPlayerEvent(ftact[0],fp2p,ConvertPlayerEvent(261))
call TriggerRegisterPlayerEvent(ftact[0],fp2p,ConvertPlayerEvent(263))
call TriggerRegisterPlayerEvent(ftact[0],fp2p,ConvertPlayerEvent(267))
call TriggerRegisterPlayerEvent(ftact[0],fp2p,ConvertPlayerEvent(265))
call TriggerRegisterPlayerEvent(ftact[0],fp2p,ConvertPlayerEvent(17))
call TriggerRegisterPlayerUnitEvent(ftact[1],fp2p,ConvertPlayerUnitEvent(24),null)
call TriggerRegisterPlayerUnitEvent(ftact[1],fp2p,ConvertPlayerUnitEvent(40),null)
if GetStoredBoolean(fm2m,fs2s,fs2s)then
call SaveBoolean(fhact[0],0,fi2i+10,fbact[1])
endif
set fi2i=fi2i+1
exitwhen fi2i>11
endloop
call TriggerAddAction(ftact[0],function Fukki_Active1)
call TriggerAddAction(ftact[1],function Fukki_HeckMap_Detect)
endfunction

Author:  Fukki [ February 17th, 2014, 2:41 pm ]
Post subject:  Re: [FukKi CP] - Rate Editor Build 13 -> 17/02/2014

Build 13
- Fixed "No Limit Item"
- Add "Ping Tools" (read format on first page)
- clean all bug now i can find -3-

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