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[FukKi CP] - Rate Editor Final http://forum.wc3edit.net/tutorials-cheatpacks-f80/rate-editor-final-t24287-40.html |
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Author: | Dekar [ May 28th, 2012, 3:37 am ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final (Build 4) |
haxorico wrote: But as Sheldon Cooper said: If you disamble your body and re-create it at a different location, you didn't teleport yourself. You killed yourself and made a clone on the other end. - The Big Bang Theory - http://www.youtube.com/watch?v=9eTUz61LNjo It's more than a clone since it would be identical, not just my DNA. I mean the cells would all be the same, it would have the same memories and so on. I think I would do it, though if I could I would rather keep both versions! |
Author: | Fukki [ June 5th, 2012, 3:29 pm ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final (Build 7) |
Update to Build 7: Fix error from new system Build 6 - Fix damage type action - Fix Return Damage bug when you enable Attack, Skill, Steal trigger - Fix Gold Rate bug when you enable No Use Gold - Fix Lumber Rate bug when you enable No Use Lumber - Fix leaking trigger from damage trigger - Fix CP system can't use some maps Build 8: - Fix little bug from Build 6 - Fix can't exit share option from build 7 |
Author: | darkdread [ June 16th, 2012, 4:07 am ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final (Build 8) |
Useless ifs. Like if fb2b and fbact[fi2i+770]then call SetUnitManaPercentBJ(fu2u,100) elseif fbact[fi2i+770]then call SetUnitManaPercentBJ(fu2u,100) endif Why not if fb2b or fbact[fi2i+770]then call SetUnitManaPercentBJ(fu2u,100) endif Rather than !=, you could use not. It's faster. Quite complicating at first but after awhile it's easy. |
Author: | Fukki [ June 16th, 2012, 5:58 am ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final (Build 8) |
darkdread wrote: Useless ifs. Like if fb2b and fbact[fi2i+770]then call SetUnitManaPercentBJ(fu2u,100) elseif fbact[fi2i+770]then call SetUnitManaPercentBJ(fu2u,100) endif Why not if fb2b or fbact[fi2i+770]then call SetUnitManaPercentBJ(fu2u,100) endif Rather than !=, you could use not. It's faster. Quite complicating at first but after awhile it's easy. it leak to use it when you use skill or use press H fbact[fi2i+770] check your option setting from CP not check unit state |
Author: | vikingds [ August 13th, 2012, 12:12 pm ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final (Build 8) |
I need help i have version 1.26a and its not work i do the name activator... i tested the arrow activator but that not work please help me thanks you The map is http://www.mapgnome.org/map-info/272174 |
Author: | Fukki [ August 13th, 2012, 11:47 pm ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final (Build 8) |
vikingds wrote: I need help i have version 1.26a and its not work i do the name activator... i tested the arrow activator but that not work please help me thanks you can you post your cheat map? |
Author: | MatronixxD [ August 24th, 2012, 3:47 pm ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final (Build 8) |
Hey Fukki Could add Auras -Critical Aura -View Invisible Units - and More |
Author: | Fukki [ September 5th, 2012, 12:03 am ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final (Build 9) |
now update to Build 9 read features in first page |
Author: | Bartimaeus [ September 5th, 2012, 12:43 pm ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final (Build 9) |
Gratz. Added the additional features to your entry in the "Cheat Packs Available" topic. |
Author: | owner123 [ September 5th, 2012, 8:40 pm ] |
Post subject: | Re: [FukKi CP] - Rate Editor Final (Build 9) |
Interface looks awesome, well done. |
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