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Re: JJCP 1.24b + -spawn

Posted: September 18th, 2009, 10:04 am
by Bushido
Hillo wrote:This has been explained many times; DotA 6.61c had a special workaround to work on 1.24 to don't click me IceFrog some time to fix it. I believe the patch recognises the map somehow and if you modify it (for example add a cheatpack) it will think of it as another map and the use of return bug in it will make the map go game not found.


This is explaining your Question.
IceFrog has a deal with Blizzard.

Re: JJCP 1.24b + -spawn

Posted: September 19th, 2009, 1:05 am
by Explas
but i'v seen that there is 6.62b hacked version and works with 1.24b patch, how then they do it?
btw, i can upload it if it would help...

Re: JJCP 1.24b + -spawn

Posted: September 20th, 2009, 6:50 am
by _______
Explas wrote:but i'v seen that there is 6.62b hacked version and works with 1.24b patch, how then they do it?
btw, i can upload it if it would help...


I added JJCP to 6.62b and it worked perfectly with 1.24b (but not in 1.24a :()..

Re: JJCP 1.24b + -spawn

Posted: September 20th, 2009, 9:36 am
by Explas
_______ wrote:
Explas wrote:but i'v seen that there is 6.62b hacked version and works with 1.24b patch, how then they do it?
btw, i can upload it if it would help...


I added JJCP to 6.62b and it worked perfectly with 1.24b (but not in 1.24a :()..


and you tried to do this with 6.63 and it doesnt work in 1.24b ? :(

Re: JJCP 1.24b + -spawn

Posted: September 20th, 2009, 5:31 pm
by _______
Explas wrote:
_______ wrote:
Explas wrote:but i'v seen that there is 6.62b hacked version and works with 1.24b patch, how then they do it?
btw, i can upload it if it would help...


I added JJCP to 6.62b and it worked perfectly with 1.24b (but not in 1.24a :()..


and you tried to do this with 6.63 and it doesnt work in 1.24b ? :(



Nope.. I didn't try to do it 'coz it's useless because I am using 1.24a and 1.24b maps won't work on 1.24a.. :(

Re: JJCP 1.24b + -spawn

Posted: September 20th, 2009, 6:16 pm
by Explas
can you try to do this for me? i will get you an account to 1.24b server or i can test by mysef..

Re: JJCP 1.24b + -spawn

Posted: September 26th, 2009, 7:28 pm
by Shadowiner
This is confusing do im trying to get the new stuff for autocp 2 and uhh... do i replace one of em with this? im confused lol
*Edit*
There should be a thank tool =.= thanks person below me

Re: JJCP 1.24b + -spawn

Posted: September 26th, 2009, 9:57 pm
by Senethior459
To update the cheatpack ACP2 uses, go into the folder named cheatpacks inside ACP2's folder. Find jj-globals.txt, jj-endglobals.txt, and jj-fmains.txt. Delete them. Download the three files from the first post of this topic. Rename globals.txt to jj-globals.txt, endglobals.txt to jj-endglobals.txt, and function main.txt to jj-fmains.txt. Then you'll need to open the (new) jj-globals.txt, and remove the line that says

Code: Select all

string Activator="-cheats  "

and save it. Move those three files into the cheatpacks folder, open up ACP2, and you're able to insert the latest version of JJ's cheatpack.

Re: JJCP 1.24b + -spawn

Posted: September 28th, 2009, 11:25 pm
by Explas
Senethior459 wrote:To update the cheatpack ACP2 uses, go into the folder named cheatpacks inside ACP2's folder. Find jj-globals.txt, jj-endglobals.txt, and jj-fmains.txt. Delete them. Download the three files from the first post of this topic. Rename globals.txt to jj-globals.txt, endglobals.txt to jj-endglobals.txt, and function main.txt to jj-fmains.txt. Then you'll need to open the (new) jj-globals.txt, and remove the line that says

Code: Select all

string Activator="-cheats  "

and save it. Move those three files into the cheatpacks folder, open up ACP2, and you're able to insert the latest version of JJ's cheatpack.

I've tried this with dota 6.63b and the result still sux...
After trying to host the map warcraft returns me back to lobby...

Re: JJCP 1.24b + -spawn

Posted: September 30th, 2009, 1:43 am
by Senethior459
6.63b... it's protected. None of us have managed to hack it, either.